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added WmaFormat implementation.
not included into project since it requires updated NAudio version which is not available via nuget.
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103
ArcFormats/AudioWMA.cs
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103
ArcFormats/AudioWMA.cs
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//! \file AudioWMA.cs
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//! \date Sun Oct 23 21:29:19 2016
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//! \brief Windows Media Audio format.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using NAudio.Wave;
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namespace GameRes.Formats
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{
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[Export(typeof(AudioFormat))]
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public class WmaAudio : AudioFormat
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{
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public override string Tag { get { return "WMA"; } }
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public override string Description { get { return "Windows Media Audio format"; } }
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public override uint Signature { get { return 0x75B22630; } }
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public override bool CanWrite { get { return false; } }
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public override SoundInput TryOpen (IBinaryStream file)
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{
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return new WmaInput (file.AsStream);
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}
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}
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public class WmaInput : SoundInput
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{
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int m_bitrate;
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MediaFoundationReader m_reader;
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public override long Position
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{
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get { return m_reader.Position; }
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set { m_reader.Position = value; }
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}
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public override bool CanSeek { get { return true; } }
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public override int SourceBitrate
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{
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get { return m_bitrate; }
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}
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public override string SourceFormat { get { return "wma"; } }
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public WmaInput (Stream file) : base (file)
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{
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m_reader = new StreamMediaFoundationReader (file);
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m_bitrate = m_reader.WaveFormat.AverageBytesPerSecond * 8;
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var format = new GameRes.WaveFormat();
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format.FormatTag = (ushort)m_reader.WaveFormat.Encoding;
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format.Channels = (ushort)m_reader.WaveFormat.Channels;
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format.SamplesPerSecond = (uint)m_reader.WaveFormat.SampleRate;
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format.BitsPerSample = (ushort)m_reader.WaveFormat.BitsPerSample;
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format.BlockAlign = (ushort)m_reader.BlockAlign;
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format.AverageBytesPerSecond = (uint)m_reader.WaveFormat.AverageBytesPerSecond;
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this.Format = format;
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this.PcmSize = m_reader.Length;
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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return m_reader.Read (buffer, offset, count);
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}
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#region IDisposable Members
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bool _wma_disposed;
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protected override void Dispose (bool disposing)
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{
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if (!_wma_disposed)
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{
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if (disposing)
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{
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m_reader.Dispose();
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}
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_wma_disposed = true;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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}
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