implemented encrypted Anime Game System archives.

This commit is contained in:
morkt 2016-04-27 00:08:58 +04:00
parent b3d2f6b999
commit fda4f26845
12 changed files with 181 additions and 2 deletions

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@ -2,7 +2,7 @@
//! \date Thu Nov 05 04:40:35 2015
//! \brief AnimeGameSystem resource archive.
//
// Copyright (C) 2015 by morkt
// Copyright (C) 2015-2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
@ -27,6 +27,8 @@ using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
using GameRes.Formats.Properties;
using GameRes.Formats.Strings;
using GameRes.Utility;
namespace GameRes.Formats.Ags
@ -67,7 +69,102 @@ namespace GameRes.Formats.Ags
dir.Add (entry);
index_offset += 0x18;
}
var arc_name = Path.GetFileName (file.Name);
if (EncryptedArchives.Contains (arc_name))
{
var options = Query<AgsOptions> (arcStrings.AGSMightBeEncrypted);
EncryptionKey key;
if (options.Scheme.FileMap.TryGetValue (arc_name, out key))
return new DatArchive (file, this, dir, key);
}
return new ArcFile (file, this, dir);
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var earc = arc as DatArchive;
if (null == earc)
return base.OpenEntry (arc, entry);
var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
byte key = earc.Key.Initial;
for (int i = 0; i < data.Length; ++i)
{
data[i] ^= key;
key += earc.Key.Increment;
}
return new MemoryStream (data);
}
public static readonly EncryptionScheme DefaultScheme = new EncryptionScheme {
FileMap = new Dictionary<string, EncryptionKey>()
};
public override ResourceOptions GetDefaultOptions ()
{
return new AgsOptions { Scheme = GetScheme (Settings.Default.AGSTitle) };
}
public override object GetAccessWidget ()
{
return new GUI.WidgetAGS();
}
public static EncryptionScheme GetScheme (string title)
{
EncryptionScheme scheme;
if (string.IsNullOrEmpty (title) || !KnownSchemes.TryGetValue (title, out scheme))
scheme = DefaultScheme;
return scheme;
}
public static Dictionary<string, EncryptionScheme> KnownSchemes = new Dictionary<string, EncryptionScheme>();
static HashSet<string> EncryptedArchives = new HashSet<string>();
public override ResourceScheme Scheme
{
get { return new AgsScheme { KnownSchemes = KnownSchemes, EncryptedArchives = EncryptedArchives }; }
set
{
var ags = (AgsScheme)value;
KnownSchemes = ags.KnownSchemes;
EncryptedArchives = ags.EncryptedArchives;
}
}
}
internal class DatArchive : ArcFile
{
public EncryptionKey Key;
public DatArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, EncryptionKey key)
: base (arc, impl, dir)
{
Key = key;
}
}
internal class AgsOptions : ResourceOptions
{
public EncryptionScheme Scheme;
}
[Serializable]
public struct EncryptionKey
{
public byte Initial;
public byte Increment;
}
[Serializable]
public class EncryptionScheme
{
public Dictionary<string, EncryptionKey> FileMap;
}
[Serializable]
public class AgsScheme : ResourceScheme
{
public Dictionary<string, EncryptionScheme> KnownSchemes;
public HashSet<string> EncryptedArchives;
}
}

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@ -0,0 +1,7 @@
<StackPanel x:Class="GameRes.Formats.GUI.WidgetAGS"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:p="clr-namespace:GameRes.Formats.Properties">
<ComboBox Name="Scheme" Width="180" ItemsSource="{Binding}"
SelectedValue="{Binding Source={x:Static p:Settings.Default}, Path=AGSTitle, Mode=TwoWay}"/>
</StackPanel>

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@ -0,0 +1,22 @@
using System.Linq;
using System.Windows.Controls;
using GameRes.Formats.Ags;
using GameRes.Formats.Strings;
namespace GameRes.Formats.GUI
{
/// <summary>
/// Interaction logic for WidgetAGS.xaml
/// </summary>
public partial class WidgetAGS : StackPanel
{
public WidgetAGS()
{
InitializeComponent();
var keys = new string[] { arcStrings.ArcNoEncryption };
Scheme.ItemsSource = keys.Concat (DatOpener.KnownSchemes.Keys.OrderBy (x => x));
if (-1 == Scheme.SelectedIndex)
Scheme.SelectedIndex = 0;
}
}
}

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@ -67,6 +67,9 @@
<Compile Include="Actgs\ArcDAT.cs" />
<Compile Include="AliceSoft\ArcAFA.cs" />
<Compile Include="AliceSoft\ArcALK.cs" />
<Compile Include="AnimeGameSystem\WidgetAGS.xaml.cs">
<DependentUpon>WidgetAGS.xaml</DependentUpon>
</Compile>
<Compile Include="Ankh\ArcGRP.cs" />
<Compile Include="ArcCG.cs" />
<Compile Include="ArcZIP.cs" />
@ -495,6 +498,10 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="AnimeGameSystem\WidgetAGS.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="AZSys\WidgetAZ.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>

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@ -513,5 +513,17 @@ namespace GameRes.Formats.Properties {
this["AZScriptScheme"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string AGSTitle {
get {
return ((string)(this["AGSTitle"]));
}
set {
this["AGSTitle"] = value;
}
}
}
}

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@ -125,5 +125,8 @@
<Setting Name="AZScriptScheme" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="AGSTitle" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
</Settings>
</SettingsFile>

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@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34209
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
@ -60,6 +60,16 @@ namespace GameRes.Formats.Strings {
}
}
/// <summary>
/// Looks up a localized string similar to Archive contents might be encrypted,
///choose appropriate encryption scheme..
/// </summary>
public static string AGSMightBeEncrypted {
get {
return ResourceManager.GetString("AGSMightBeEncrypted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Base archive.
/// </summary>

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@ -372,4 +372,9 @@
<value>Try to guess</value>
<comment>translation pending</comment>
</data>
<data name="AGSMightBeEncrypted" xml:space="preserve">
<value>Archive contents might be encrypted,
choose appropriate encryption scheme.</value>
<comment>translation pending</comment>
</data>
</root>

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@ -367,4 +367,8 @@ Choose appropriate encryption scheme.</value>
<data name="YPFTryGuess" xml:space="preserve">
<value>Try to guess</value>
</data>
<data name="AGSMightBeEncrypted" xml:space="preserve">
<value>Archive contents might be encrypted,
choose appropriate encryption scheme.</value>
</data>
</root>

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@ -117,6 +117,10 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AGSMightBeEncrypted" xml:space="preserve">
<value>Содержимое архива может быть зашифровано,
выберите подходящий способ шифрования.</value>
</data>
<data name="AMIBaseArchive" xml:space="preserve">
<value>Базовый архив</value>
</data>

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@ -367,4 +367,9 @@
<data name="YPFTryGuess" xml:space="preserve">
<value>尝试猜测</value>
</data>
<data name="AGSMightBeEncrypted" xml:space="preserve">
<value>Archive contents might be encrypted,
choose appropriate encryption scheme.</value>
<comment>translation pending</comment>
</data>
</root>

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@ -127,6 +127,9 @@
<setting name="AZScriptScheme" serializeAs="String">
<value />
</setting>
<setting name="AGSTitle" serializeAs="String">
<value />
</setting>
</GameRes.Formats.Properties.Settings>
</userSettings>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>