//! \file ArcASSET.cs //! \date 2017 Nov 22 //! \brief Unity assets archive. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.Collections.Generic; using System.ComponentModel.Composition; using System.IO; using System.Linq; using GameRes.Utility; namespace GameRes.Formats.Unity { [Export(typeof(ArchiveFormat))] public class UnityAssetOpener : ArchiveFormat { public override string Tag { get { return "ASSETS/UNITY"; } } public override string Description { get { return "Unity game engine assets archive"; } } public override uint Signature { get { return 0; } } public override bool IsHierarchic { get { return false; } } public override bool CanWrite { get { return false; } } public override ArcFile TryOpen (ArcView file) { uint header_size = Binary.BigEndian (file.View.ReadUInt32 (0)); uint file_size = Binary.BigEndian (file.View.ReadUInt32 (4)); if (file_size != file.MaxOffset || header_size > file_size || 0 == header_size) return null; int format = Binary.BigEndian (file.View.ReadInt32 (8)); uint data_offset = Binary.BigEndian (file.View.ReadUInt32 (12)); if (format <= 0 || format > 0x100 || data_offset >= file_size || data_offset < header_size) return null; using (var stream = file.CreateStream()) using (var input = new AssetReader (stream)) { var index = new ResourcesAssetsDeserializer (file); var dir = index.Parse (input); if (null == dir || 0 == dir.Count) return null; var res_map = index.GenerateResourceMap (dir); return new UnityResourcesAsset (file, this, dir, res_map); } } public override Stream OpenEntry (ArcFile arc, Entry entry) { var uarc = (UnityResourcesAsset)arc; var uent = (AssetEntry)entry; if (null == uent.Bundle || !uarc.ResourceMap.ContainsKey (uent.Bundle.Name)) return arc.File.CreateStream (entry.Offset, entry.Size); var bundle = uarc.ResourceMap[uent.Bundle.Name]; return bundle.CreateStream (entry.Offset, entry.Size); } public override IImageDecoder OpenImage (ArcFile arc, Entry entry) { var aent = entry as AssetEntry; if (null == aent || aent.AssetObject.TypeId != 28) return base.OpenImage (arc, entry); var obj = aent.AssetObject; using (var stream = arc.File.CreateStream (obj.Offset, obj.Size)) using (var reader = new AssetReader (stream)) { reader.SetupReaders (obj.Asset); var tex = new Texture2D(); tex.Load (reader); var input = OpenEntry (arc, entry); try { tex.m_Data = new byte[entry.Size]; input.Read (tex.m_Data, 0, tex.m_Data.Length); var tex_reader = new AssetReader (input, entry.Name); tex_reader.SetupReaders (obj.Asset); return new Texture2DDecoder (tex, tex_reader); } catch { input.Dispose(); throw; } } } } internal class UnityResourcesAsset : ArcFile { public readonly IDictionary ResourceMap; public UnityResourcesAsset (ArcView arc, ArchiveFormat impl, ICollection dir, IDictionary res_map) : base (arc, impl, dir) { ResourceMap = res_map; } #region IDisposable Members bool m_disposed = false; protected override void Dispose (bool disposing) { if (!m_disposed) { if (disposing) { foreach (var res in ResourceMap.Values) { res.Dispose(); } } m_disposed = true; } } #endregion } internal class ResourcesAssetsDeserializer { string m_res_name; Dictionary m_bundles; public ResourcesAssetsDeserializer (ArcView file) { m_res_name = file.Name; } public List Parse (AssetReader input) { var asset = new Asset(); asset.Load (input); var dir = new List(); m_bundles = new Dictionary(); var used_names = new HashSet(); foreach (var obj in asset.Objects.Where (o => o.TypeId > 0)) { input.Position = obj.Offset; AssetEntry entry = null; switch (obj.TypeId) { default: break; case 28: // Texture2D { var tex = new Texture2D(); tex.Load (input); if (tex.m_StreamData != null && !string.IsNullOrEmpty (tex.m_StreamData.Path)) { entry = new AssetEntry { Name = tex.m_Name, Type = "image", Offset = tex.m_StreamData.Offset, Size = tex.m_StreamData.Size, Bundle = GetBundle (tex.m_StreamData.Path), }; } break; } case 83: // AudioClip { var clip = new AudioClip(); clip.Load (input); if (!string.IsNullOrEmpty (clip.m_Source)) { entry = new AssetEntry { Name = clip.m_Name, Type = "audio", Offset = clip.m_Offset, Size = (uint)clip.m_Size, Bundle = GetBundle (clip.m_Source), }; } break; } case 49: // TextAsset { var name = input.ReadString(); input.Align(); uint size = input.ReadUInt32(); entry = new AssetEntry { Name = name, Offset = input.Position, Size = size, }; break; } case 128: // Font { entry = new AssetEntry { Offset = obj.Offset, Size = obj.Size, }; break; } } if (entry != null) { entry.AssetObject = obj; if (string.IsNullOrEmpty (entry.Name)) entry.Name = string.Format ("{0:D4} [{1}]", obj.PathId, obj.TypeId); else if (!used_names.Add (entry.Name)) entry.Name = string.Format ("{0}-{1}", entry.Name, obj.PathId); dir.Add (entry); } } return dir; } public Dictionary GenerateResourceMap (List dir) { var res_map = new Dictionary(); var asset_dir = VFS.GetDirectoryName (m_res_name); foreach (AssetEntry entry in dir) { if (null == entry.Bundle) continue; if (res_map.ContainsKey (entry.Bundle.Name)) continue; var bundle_name = VFS.CombinePath (asset_dir, entry.Bundle.Name); if (!VFS.FileExists (bundle_name)) { entry.Bundle = null; entry.Offset = entry.AssetObject.Offset; entry.Size = entry.AssetObject.Size; continue; } res_map[entry.Bundle.Name] = VFS.OpenView (bundle_name); } return res_map; } BundleEntry GetBundle (string path) { BundleEntry bundle; if (!m_bundles.TryGetValue (path, out bundle)) { bundle = new BundleEntry { Name = path }; m_bundles[path] = bundle; } return bundle; } } }