using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("GameRes")] [assembly: AssemblyDescription("Game Resources class library")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany ("mørkt")] [assembly: AssemblyProduct("GameRes")] [assembly: AssemblyCopyright("Copyright © 2014 mørkt")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("224080ad-deb6-4d47-a454-903a14c74cb7")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion ("1.0.1.4")] [assembly: AssemblyFileVersion ("1.0.1.4")]