using System.Collections.Generic;
using System.Linq;
using System.Windows.Controls;
using GameRes.Formats.NSystem;
using GameRes.Formats.Properties;
using GameRes.Formats.Strings;
namespace GameRes.Formats.GUI
{
///
/// Interaction logic for WidgetMSD.xaml
///
public partial class WidgetMSD : StackPanel
{
public WidgetMSD ()
{
InitializeComponent ();
var first = new Dictionary { { arcStrings.ArcNoEncryption, "" } };
Title.ItemsSource = first.Concat (FjsysOpener.KnownPasswords.OrderBy (x => x.Key));
Password.Text = Settings.Default.FJSYSPassword;
}
private void Title_SelectionChanged (object sender, SelectionChangedEventArgs e)
{
if (null != this.Title.SelectedItem && null != this.Password)
{
var selected = (KeyValuePair)this.Title.SelectedItem;
this.Password.Text = selected.Value;
}
}
}
}