//! \file SimpleEncryption.cs //! \date Mon Feb 29 08:19:07 2016 //! \brief Primitive encryption methods implementations. // // Copyright (C) 2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.IO; using System.Security.Cryptography; namespace GameRes.Formats { public sealed class NotTransform : ICryptoTransform { private const int BlockSize = 256; public bool CanReuseTransform { get { return true; } } public bool CanTransformMultipleBlocks { get { return true; } } public int InputBlockSize { get { return BlockSize; } } public int OutputBlockSize { get { return BlockSize; } } public int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) { for (int i = 0; i < inputCount; ++i) { outputBuffer[outputOffset++] = (byte)~inputBuffer[inputOffset+i]; } return inputCount; } public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount) { byte[] outputBuffer = new byte[inputCount]; TransformBlock (inputBuffer, inputOffset, inputCount, outputBuffer, 0); return outputBuffer; } public void Dispose () { System.GC.SuppressFinalize (this); } } public sealed class XorTransform : ICryptoTransform { private const int BlockSize = 256; private byte m_key; public bool CanReuseTransform { get { return true; } } public bool CanTransformMultipleBlocks { get { return true; } } public int InputBlockSize { get { return BlockSize; } } public int OutputBlockSize { get { return BlockSize; } } public XorTransform (byte key) { m_key = key; } public int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) { for (int i = 0; i < inputCount; ++i) { outputBuffer[outputOffset++] = (byte)(m_key ^ inputBuffer[inputOffset+i]); } return inputCount; } public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount) { byte[] outputBuffer = new byte[inputCount]; TransformBlock (inputBuffer, inputOffset, inputCount, outputBuffer, 0); return outputBuffer; } public void Dispose () { System.GC.SuppressFinalize (this); } } }