using GameRes.Utility; using System.Collections.Generic; using System.ComponentModel.Composition; namespace GameRes.Formats.NipponIchi { [Export(typeof(ArchiveFormat))] public class PSFSOpener : ArchiveFormat { public override string Tag { get { return "DAT/PS_FS ShinHayarigami2"; } } public override string Description { get { return "Nippon Ichi Shin Hayarigami2 PS3 resource archive"; } } public override uint Signature { get { return 0x465F5350; } } // 'PS_F' of 'PS_FS_V1' public override bool IsHierarchic { get { return false; } } public override bool CanWrite { get { return false; } } public override ArcFile TryOpen(ArcView file) { int count = Binary.BigEndian(file.View.ReadInt32(8)); if (!IsSaneCount(count)) return null; long index_offset = 0x10; var dir = new List(count); for (int i = 0; i < count; ++i) { string name = file.View.ReadString(index_offset, 0x30); var entry = Create(name); entry.Offset = Binary.BigEndian(file.View.ReadUInt32(index_offset + 0x3C)); entry.Size = Binary.BigEndian(file.View.ReadUInt32(index_offset + 0x34)); index_offset += 0x40; if (!entry.CheckPlacement(file.MaxOffset)) return null; if (0 == file.View.ReadByte(entry.Offset)) { entry.Offset += 0x10; entry.Size -= 0x10; } dir.Add(entry); } return new ArcFile(file, this, dir); } } }