//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.18444 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace GameRes.Formats.Strings { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class arcStrings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal arcStrings() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GameRes.Formats.Strings.arcStrings", typeof(arcStrings).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Amaterasu Translations Muv-Luv archive. /// public static string AMIDescription { get { return ResourceManager.GetString("AMIDescription", resourceCulture); } } /// /// Looks up a localized string similar to Archive content is encrypted. ///Choose appropriate encryption scheme.. /// public static string ArcEncryptedNotice { get { return ResourceManager.GetString("ArcEncryptedNotice", resourceCulture); } } /// /// Looks up a localized string similar to no encryption. /// public static string ArcNoEncryption { get { return ResourceManager.GetString("ArcNoEncryption", resourceCulture); } } /// /// Looks up a localized string similar to âge proprietary image format. /// public static string GRPDescription { get { return ResourceManager.GetString("GRPDescription", resourceCulture); } } /// /// Looks up a localized string similar to Liar-soft proprietary script format. /// public static string GSCDescription { get { return ResourceManager.GetString("GSCDescription", resourceCulture); } } /// /// Looks up a localized string similar to FrontWing game resource archive. /// public static string INTDescription { get { return ResourceManager.GetString("INTDescription", resourceCulture); } } /// /// Looks up a localized string similar to Numeric key should be a 32-bit hexadecimal integer. /// public static string INTKeyRequirement { get { return ResourceManager.GetString("INTKeyRequirement", resourceCulture); } } /// /// Looks up a localized string similar to Numeric key. /// public static string INTLabelNumericKey { get { return ResourceManager.GetString("INTLabelNumericKey", resourceCulture); } } /// /// Looks up a localized string similar to Passphrase. /// public static string INTLabelPassphrase { get { return ResourceManager.GetString("INTLabelPassphrase", resourceCulture); } } /// /// Looks up a localized string similar to Scheme. /// public static string INTLabelScheme { get { return ResourceManager.GetString("INTLabelScheme", resourceCulture); } } /// /// Looks up a localized string similar to Archive directory is encrypted. ///Enter archive encryption key or choose ///predefined encryption scheme.. /// public static string INTNotice { get { return ResourceManager.GetString("INTNotice", resourceCulture); } } /// /// Looks up a localized string similar to Liar-soft image archive. /// public static string LWGDescription { get { return ResourceManager.GetString("LWGDescription", resourceCulture); } } /// /// Looks up a localized string similar to File name is too long. /// public static string MsgFileNameTooLong { get { return ResourceManager.GetString("MsgFileNameTooLong", resourceCulture); } } /// /// Looks up a localized string similar to File name contains illegal characters. /// public static string MsgIllegalCharacters { get { return ResourceManager.GetString("MsgIllegalCharacters", resourceCulture); } } /// /// Looks up a localized string similar to Nitro+ resource archive. /// public static string NPADescription { get { return ResourceManager.GetString("NPADescription", resourceCulture); } } /// /// Looks up a localized string similar to Nitro+ Steins;Gate resource archive. /// public static string NPASteinsGateDescription { get { return ResourceManager.GetString("NPASteinsGateDescription", resourceCulture); } } /// /// Looks up a localized string similar to Amaterasu Translations Muv-Luv script file. /// public static string SCRDescription { get { return ResourceManager.GetString("SCRDescription", resourceCulture); } } /// /// Looks up a localized string similar to Liar-soft game resource archive. /// public static string XFLDescription { get { return ResourceManager.GetString("XFLDescription", resourceCulture); } } /// /// Looks up a localized string similar to KiriKiri game engine resource archive. /// public static string XP3Description { get { return ResourceManager.GetString("XP3Description", resourceCulture); } } /// /// Looks up a localized string similar to Yu-Ris game engine resource archive. /// public static string YPFDescription { get { return ResourceManager.GetString("YPFDescription", resourceCulture); } } /// /// Looks up a localized string similar to 8-bit encryption key. /// public static string YPFLabelKey { get { return ResourceManager.GetString("YPFLabelKey", resourceCulture); } } /// /// Looks up a localized string similar to Archive directory is encrypted. ///Enter archive encryption key.. /// public static string YPFNotice { get { return ResourceManager.GetString("YPFNotice", resourceCulture); } } } }