//! \file BitStream.cs //! \date Sat Aug 22 21:33:39 2015 //! \brief Bit stream on top of the IO.Stream // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Diagnostics; using System.IO; namespace GameRes.Formats { public class MsbBitStream : IDisposable { Stream m_input; bool m_should_dispose; public Stream Input { get { return m_input; } } public MsbBitStream (Stream file, bool leave_open = false) { m_input = file; m_should_dispose = !leave_open; } int m_bits = 0; int m_cached_bits = 0; public int GetNextBit () { return GetBits (1); } public int GetBits (int count) { Debug.Assert (count <= 24, "MsbBitStream does not support sequences longer than 24 bits"); while (m_cached_bits < count) { int b = m_input.ReadByte(); if (-1 == b) return -1; m_bits = (m_bits << 8) | b; m_cached_bits += 8; } int mask = (1 << count) - 1; m_cached_bits -= count; return (m_bits >> m_cached_bits) & mask; } #region IDisposable Members bool m_disposed = false; public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } protected virtual void Dispose (bool disposing) { if (!m_disposed) { if (disposing && m_should_dispose && null != m_input) m_input.Dispose(); m_disposed = true; } } #endregion } }