//! \file ArcVF.cs //! \date Wed Jun 08 00:27:36 2016 //! \brief LiveMaker resource archive. // // Copyright (C) 2016-2019 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Diagnostics; using System.IO; using System.Linq; using GameRes.Compression; namespace GameRes.Formats.LiveMaker { [Export(typeof(ArchiveFormat))] public class VffOpener : ArchiveFormat { public override string Tag { get { return "DAT/vf"; } } public override string Description { get { return "LiveMaker resource archive"; } } public override uint Signature { get { return 0x666676; } } // 'vff' public override bool IsHierarchic { get { return true; } } public override bool CanWrite { get { return false; } } public VffOpener () { Extensions = new string[] { "dat", "exe" }; Signatures = new uint[] { 0x666676, 0 }; } public override ArcFile TryOpen (ArcView file) { uint base_offset = 0; ArcView index_file = file; try { // possible filesystem structure: // game.dat -- main archive body // game.ext -- [optional] separate index (could be included into the main body) // game.001 -- [optional] extra parts // game.002 // ... uint signature = index_file.View.ReadUInt32 (0); if (file.Name.HasExtension (".exe") && (0x5A4D == (signature & 0xFFFF))) // 'MZ' { base_offset = SkipExeData (index_file); signature = index_file.View.ReadUInt32 (base_offset); } else if (!file.Name.HasExtension (".dat")) { return null; } else if (0x666676 != signature) { var ext_filename = Path.ChangeExtension (file.Name, ".ext"); if (!VFS.FileExists (ext_filename)) return null; index_file = VFS.OpenView (ext_filename); signature = index_file.View.ReadUInt32 (0); } if (0x666676 != signature) return null; int count = index_file.View.ReadInt32 (base_offset+6); if (!IsSaneCount (count)) return null; var dir = ReadIndex (index_file, base_offset, count); if (null == dir) return null; long max_offset = file.MaxOffset; var parts = new List(); try { for (int i = 1; i < 100; ++i) { var ext = string.Format (".{0:D3}", i); var part_filename = Path.ChangeExtension (file.Name, ext); if (!VFS.FileExists (part_filename)) break; var arc_file = VFS.OpenView (part_filename); max_offset += arc_file.MaxOffset; parts.Add (arc_file); } } catch { foreach (var part in parts) part.Dispose(); throw; } if (0 == parts.Count) return new ArcFile (file, this, dir); return new MultiFileArchive (file, this, dir, parts); } finally { if (index_file != file) index_file.Dispose(); } } public override Stream OpenEntry (ArcFile arc, Entry entry) { var vff = arc as MultiFileArchive; Stream input = null; if (vff != null) input = vff.OpenStream (entry); else input = arc.File.CreateStream (entry.Offset, entry.Size); var pent = entry as VfEntry; if (null == pent) return input; if (pent.IsScrambled) { byte[] data; using (input) { if (entry.Size <= 8) return Stream.Null; data = ReshuffleStream (input); } input = new BinMemoryStream (data, entry.Name); } if (pent.IsPacked) input = new ZLibStream (input, CompressionMode.Decompress); return input; } List ReadIndex (ArcView file, uint base_offset, int count) { uint index_offset = base_offset+0xA; var name_buffer = new byte[0x100]; var rnd = new TpRandom (0x75D6EE39u); var dir = new List (count); for (int i = 0; i < count; ++i) { uint name_length = file.View.ReadUInt32 (index_offset); index_offset += 4; if (0 == name_length || name_length > name_buffer.Length) return null; if (name_length != file.View.Read (index_offset, name_buffer, 0, name_length)) return null; index_offset += name_length; var name = DecryptName (name_buffer, (int)name_length, rnd); dir.Add (Create (name)); } rnd.Reset(); long offset = base_offset + (file.View.ReadInt64 (index_offset) ^ (int)rnd.GetRand32()); foreach (var entry in dir) { index_offset += 8; long next_offset = base_offset + (file.View.ReadInt64 (index_offset) ^ (int)rnd.GetRand32()); entry.Offset = offset; entry.Size = (uint)(next_offset - offset); offset = next_offset; } index_offset += 8; foreach (VfEntry entry in dir) { byte flags = file.View.ReadByte (index_offset++); entry.IsPacked = 0 == flags || 3 == flags; entry.IsScrambled = 2 == flags || 3 == flags; } return dir; } string DecryptName (byte[] name_buf, int name_length, TpRandom key) { for (int i = 0; i < name_length; ++i) { name_buf[i] ^= (byte)key.GetRand32(); } return Encodings.cp932.GetString (name_buf, 0, name_length); } uint SkipExeData (ArcView file) { var exe = new ExeFile (file); return (uint)exe.Overlay.Offset; } byte[] ReshuffleStream (Stream input) { var header = new byte[8]; input.Read (header, 0, 8); int chunk_size = header.ToInt32 (0); uint seed = header.ToUInt32 (4) ^ 0xF8EAu; int input_length = (int)input.Length - 8; var output = new byte[input_length]; int count = (input_length - 1) / chunk_size + 1; int dst = 0; foreach (int i in RandomSequence (count, seed)) { int position = i * chunk_size; input.Position = 8 + position; int length = Math.Min (chunk_size, input_length - position); input.Read (output, dst, length); dst += length; } return output; } static IEnumerable RandomSequence (int count, uint seed) { var tp = new TpScramble (seed); var order = Enumerable.Range (0, count).ToList(); var seq = new int[order.Count]; for (int i = 0; order.Count > 1; ++i) { int n = tp.GetInt32 (0, order.Count - 2); seq[order[n]] = i; order.RemoveAt (n); } seq[order[0]] = count - 1; return seq; } } internal class VfEntry : PackedEntry { public bool IsScrambled; } internal class TpRandom { uint m_seed; uint m_current; public TpRandom (uint seed) { m_seed = seed; m_current = 0; } public uint GetRand32 () { m_current += m_current << 2; m_current += m_seed; return m_current; } public void Reset () { m_current = 0; } } internal class TpScramble { uint[] m_state = new uint[5]; const uint FactorA = 2111111111; const uint FactorB = 1492; const uint FactorC = 1776; const uint FactorD = 5115; public TpScramble (uint seed) { Init (seed); } public void Init (uint seed) { uint hash = seed != 0 ? seed : 0xFFFFFFFFu; for (int i = 0; i < 5; ++i) { hash ^= hash << 13; hash ^= hash >> 17; hash ^= hash << 5; m_state[i] = hash; } for (int i = 0; i < 19; ++i) { GetUInt32(); } } public int GetInt32 (int first, int last) { var num = GetDouble(); return (int)(first + (long)(num * (last - first + 1))); } double GetDouble () { return (double)GetUInt32() / 0x100000000L; } uint GetUInt32 () { ulong v = FactorA * (ulong)m_state[3] + FactorB * (ulong)m_state[2] + FactorC * (ulong)m_state[1] + FactorD * (ulong)m_state[0] + m_state[4]; m_state[3] = m_state[2]; m_state[2] = m_state[1]; m_state[1] = m_state[0]; m_state[4] = (uint)(v >> 32); return m_state[0] = (uint)v; } } }