//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.18444 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace GameRes.Formats.Properties { [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "12.0.0.0")] public sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); public static Settings Default { get { return defaultInstance; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("NotEncrypted")] public global::GameRes.Formats.NpaTitleId NPAScheme { get { return ((global::GameRes.Formats.NpaTitleId)(this["NPAScheme"])); } set { this["NPAScheme"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("")] public string XP3Scheme { get { return ((string)(this["XP3Scheme"])); } set { this["XP3Scheme"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("4294967295")] public uint YPFKey { get { return ((uint)(this["YPFKey"])); } set { this["YPFKey"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] public global::GameRes.Formats.IntEncryptionInfo INTEncryption { get { return ((global::GameRes.Formats.IntEncryptionInfo)(this["INTEncryption"])); } set { this["INTEncryption"] = value; } } } }