//! \file ResourceSettings.cs //! \date 2018 Jan 08 //! \brief Persistent resource settings implementation. // using System.ComponentModel.Composition; using System.Text; using GameRes.Formats.Strings; namespace GameRes.Formats { internal class LocalResourceSetting : ResourceSettingBase { public override object Value { get { return Properties.Settings.Default[Name]; } set { Properties.Settings.Default[Name] = value; } } public LocalResourceSetting () { } public LocalResourceSetting (string name) { Name = name; Text = arcStrings.ResourceManager.GetString (name, arcStrings.Culture) ?? name; } } internal class EncodingSetting : LocalResourceSetting { public override object Value { get { return Encoding.GetEncoding ((int)base.Value); } set { base.Value = ((Encoding)value).CodePage; } } public EncodingSetting () { } public EncodingSetting (string name) : base (name) { } } [Export(typeof(ISettingsManager))] internal class SettingsManager : ISettingsManager { public void UpgradeSettings () { if (Properties.Settings.Default.UpgradeRequired) { Properties.Settings.Default.Upgrade(); Properties.Settings.Default.UpgradeRequired = false; Properties.Settings.Default.Save(); } } public void SaveSettings () { Properties.Settings.Default.Save(); } } }