//! \file ImageUG.cs //! \date 2023 Oct 16 //! \brief Ucom image format (PC-98). // // Copyright (C) 2023 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; using System.Windows.Media; using System.Windows.Media.Imaging; // [961220][Ucom] Bunkasai namespace GameRes.Formats.Ucom { [Export(typeof(ImageFormat))] public class UgFormat : ImageFormat { public override string Tag => "UG"; public override string Description => "Ucom image format"; public override uint Signature => 0; public override ImageMetaData ReadMetaData (IBinaryStream file) { if (!file.Name.HasExtension (".UG")) return null; int left = file.ReadUInt16(); int top = file.ReadUInt16(); int right = file.ReadUInt16(); int bottom = file.ReadUInt16(); int width = (right - left + 1) << 3; int height = bottom - top + 1; if (width <= 0 || height <= 0 || width > 640 || height > 512) return null; return new ImageMetaData { Width = (uint)width, Height = (uint)height, OffsetX = left, OffsetY = top, BPP = 4, }; } public override ImageData Read (IBinaryStream file, ImageMetaData info) { var reader = new UgReader (file, info); return reader.Unpack(); } public override void Write (Stream file, ImageData image) { throw new System.NotImplementedException ("UgFormat.Write not implemented"); } } /// /// Same compression algorithm as the base, but scanlines are vertical /// internal class UgReader : System98.GraBaseReader { public UgReader (IBinaryStream input, ImageMetaData info) : base (input, info) { } public ImageData Unpack () { m_input.Position = 8; var palette = ReadPalette(); m_input.Position = 0x28; try { UnpackBitsInternal(); } catch (EndOfStreamException) { FlushBuffer(); } return ImageData.Create (m_info, PixelFormats.Indexed4, palette, Pixels, Stride); } void UnpackBitsInternal () { int height = m_info.iHeight; int hTimes2 = height << 1; int hTimes4 = height << 2; int buffer_size = hTimes4 * 3; m_buffer = new ushort[buffer_size >> 1]; m_dst = 0; InitFrame(); InitBitReader(); ushort p = ReadPair (0); for (int i = 0; i < hTimes2+1; ++i) m_buffer[i] = p; int dst = hTimes4; int prev_src = 0; while (m_dst < m_pixels.Length) { bool same_line = false; int src = -hTimes2; if (GetNextBit() != 0) // @1@ { if (GetNextBit() == 0) // @4@ src += 4; else if (GetNextBit() == 0) // @5@ src -= 4; else src <<= 1; } else if (GetNextBit() == 0) // @2@ { src = -4; p = m_buffer[dst/2-1]; if ((p & 0xFF) == (p >> 8)) same_line = src != prev_src; } if (src != prev_src) // @6@ { prev_src = src; if (!same_line) src += dst; else src = dst - 2; if (GetNextBit() != 0) // @3@ { int bitlength = 0; do { ++bitlength; } while (GetNextBit() != 0); int count = 1; while (bitlength --> 0) count = count << 1 | GetNextBit(); MovePixels (m_buffer, src, dst, count); dst += count << 1; if (dst == buffer_size) { if (FlushBuffer()) return; dst = hTimes4; } } else { MovePixels (m_buffer, src, dst, 1); dst += 2; if (dst == buffer_size) { if (FlushBuffer()) return; dst = hTimes4; } } } else { p = m_buffer[dst/2-1]; do { byte prev = (byte)(p >> 8); p = ReadPair (prev); m_buffer[dst >> 1] = p; dst += 2; if (dst == buffer_size) { if (FlushBuffer()) return; dst = hTimes4; } } while (GetNextBit() != 0); prev_src = 0; } } } bool FlushBuffer () { int height = m_info.iHeight; int src_line = height << 1; int dst = m_dst; for (int i = 0; i < height; ++i) { int src = src_line; for (int j = 0; j < 4; ++j) { ushort p = m_buffer[src]; m_pixels[dst+j] = (byte)((p & 0xF0) | p >> 12); src += height; } src_line++; dst += m_output_stride; } m_dst += 4; MovePixels (m_buffer, height << 3, 0, height << 1); return m_dst >= m_output_stride; } BitmapPalette ReadPalette () { var colors = new Color[16]; for (int i = 0; i < 16; ++i) { ushort rgb = m_input.ReadUInt16(); int b = (rgb & 0xF) * 0x11; int r = ((rgb >> 4) & 0xF) * 0x11; int g = ((rgb >> 8) & 0xF) * 0x11; colors[i] = Color.FromRgb ((byte)r, (byte)g, (byte)b); } return new BitmapPalette (colors); } } }