//! \file ImageBMD.cs //! \date Wed Mar 25 09:35:06 2015 //! \brief Black Rainbow BMD image format implementation. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Diagnostics; using System.IO; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; using GameRes.Compression; using GameRes.Utility; namespace GameRes.Formats.BlackRainbow { internal class BmdMetaData : ImageMetaData { public uint PackedSize; public int Flag; } [Export(typeof(ImageFormat))] public class BmdFormat : ImageFormat { public override string Tag { get { return "BMD"; } } public override string Description { get { return "Black Rainbow bitmap format"; } } public override uint Signature { get { return 0x444d425fu; } } // '_BMD' public override bool CanWrite { get { return true; } } public override ImageMetaData ReadMetaData (Stream stream) { var header = new byte[0x14]; if (header.Length != stream.Read (header, 0, header.Length)) return null; return new BmdMetaData { Width = LittleEndian.ToUInt32 (header, 8), Height = LittleEndian.ToUInt32 (header, 12), BPP = 32, PackedSize = LittleEndian.ToUInt32 (header, 4), Flag = LittleEndian.ToInt32 (header, 0x10), }; } public override ImageData Read (Stream stream, ImageMetaData info) { var meta = info as BmdMetaData; if (null == meta) throw new ArgumentException ("BmdFormat.Read should be supplied with BmdMetaData", "info"); stream.Position = 0x14; int image_size = (int)(meta.Width*meta.Height*4); using (var reader = new LzssReader (stream, (int)meta.PackedSize, image_size)) { PixelFormat format = meta.Flag != 0 ? PixelFormats.Bgra32 : PixelFormats.Bgr32; reader.Unpack(); return ImageData.Create (meta, format, null, reader.Data, (int)meta.Width*4); } } public override void Write (Stream file, ImageData image) { using (var output = new BinaryWriter (file, Encoding.ASCII, true)) using (var writer = new Writer (image.Bitmap)) { writer.Pack(); output.Write (Signature); output.Write (writer.Size); output.Write (image.Width); output.Write (image.Height); output.Write (writer.HasAlpha ? 1 : 0); output.Write (writer.Data, 0, (int)writer.Size); } } internal class Writer : IDisposable { const int MinChunkSize = 3; const int MaxChunkSize = MinChunkSize+0xf; const int FrameSize = 0x1000; byte[] m_input; MemoryStream m_output; bool m_has_alpha = false; byte[] m_frame = new byte[FrameSize]; public byte[] Data { get { return m_output.GetBuffer(); } } public uint Size { get { return (uint)m_output.Length; } } public bool HasAlpha { get { return m_has_alpha; } } public Writer (BitmapSource bitmap) { if (bitmap.Format != PixelFormats.Bgra32) bitmap = new FormatConvertedBitmap (bitmap, PixelFormats.Bgra32, null, 0); m_input = new byte[bitmap.PixelWidth*bitmap.PixelHeight*4]; bitmap.CopyPixels (m_input, bitmap.PixelWidth*4, 0); for (int i = 3; i < m_input.Length; i += 4) { if (0xff != m_input[i]) { m_has_alpha = true; break; } } if (!m_has_alpha) for (int i = 3; i < m_input.Length; i += 4) m_input[i] = 0; m_output = new MemoryStream(); } public void Pack () { int frame_pos = 0x1000 - 18; int src = 0; while (src < m_input.Length) { int chunk_size; int offset = FindChunk (src, out chunk_size); if (-1 == offset) { PutByte (m_input[src]); chunk_size = 1; } else PutChunk (offset, chunk_size); for (int i = 0; i < chunk_size; ++i) { m_frame[frame_pos++] = m_input[src++]; frame_pos &= 0xfff; } } Flush(); } struct Chunk { public short Offset; public byte Data; public Chunk (byte b) { Offset = -1; Data = b; } public Chunk (int offset, int count) { Debug.Assert (offset < 0x1000 && count >= MinChunkSize && count <= MaxChunkSize); Offset = (short)offset; Data = (byte)((count - MinChunkSize) & 0x0f); } } List m_queue = new List (8); void PutByte (byte b) { m_queue.Add (new Chunk (b)); if (8 == m_queue.Count) Flush(); } void PutChunk (int offset, int size) { m_queue.Add (new Chunk (offset, size)); if (8 == m_queue.Count) Flush(); } void Flush () { if (0 == m_queue.Count) return; int ctl = 0; int bit = 1; for (int i = 0; i < m_queue.Count; ++i) { if (m_queue[i].Offset < 0) ctl |= bit; bit <<= 1; } m_output.WriteByte ((byte)ctl); for (int i = 0; i < m_queue.Count; ++i) { var chunk = m_queue[i]; if (chunk.Offset >= 0) { byte lo = (byte)(chunk.Offset & 0xff); byte hi = (byte)((chunk.Offset & 0xf00) >> 4); hi |= chunk.Data; m_output.WriteByte (lo); m_output.WriteByte (hi); } else m_output.WriteByte (chunk.Data); } m_queue.Clear(); } private int FindChunk (int pos, out int size) { size = 0; int chunk_limit = Math.Min (MaxChunkSize, m_input.Length-pos); if (chunk_limit < MinChunkSize) return -1; int offset = -1; for (int i = 0; i < m_frame.Length; ) { int first = Array.IndexOf (m_frame, m_input[pos], i); if (-1 == first) break; int j = 1; while (j < chunk_limit && m_frame[(first+j)&0xfff] == m_input[pos+j]) ++j; if (j > size && j >= MinChunkSize) { offset = first; size = j; if (chunk_limit == j) break; } i = first + 1; } return offset; } #region IDisposable Members bool disposed = false; public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } protected virtual void Dispose (bool disposing) { if (!disposed) { if (disposing) { m_output.Dispose(); } disposed = true; } } #endregion } } }