//! \file BundleStream.cs
//! \date Wed Apr 05 13:30:19 2017
//! \brief Stream representing Unity bundle.
//
// Copyright (C) 2017 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using GameRes.Compression;
using LZMA = SevenZip.Compression.LZMA;
namespace GameRes.Formats.Unity
{
///
/// Stream representing Unity asset bundle.
///
internal class BundleStream : Stream
{
readonly ArcViewStream m_input;
readonly long m_length;
IList m_segments;
long m_position;
int m_current_segment;
byte[] m_buffer;
int m_buffer_pos;
int m_buffer_len;
byte[] m_packed;
public BundleStream (ArcView file, IList segments)
{
if (null == segments || 0 == segments.Count)
throw new ArgumentException ("Segments list is empty.", "segments");
m_input = file.CreateStream();
m_segments = segments;
var last_segment = m_segments[m_segments.Count-1];
m_length = last_segment.UnpackedOffset + last_segment.UnpackedSize;
m_position = 0;
m_current_segment = 0;
m_input.Position = m_segments[0].Offset;
}
public override bool CanRead { get { return !m_disposed; } }
public override bool CanSeek { get { return !m_disposed; } }
public override bool CanWrite { get { return false; } }
public override long Length { get { return m_length; } }
public override long Position
{
get { return m_position; }
set {
if (value == m_position)
return;
if (value < 0)
throw new ArgumentOutOfRangeException ("value", "Stream position is out of range.");
m_position = value;
int segment_index = 0;
for (int i = 1; i < m_segments.Count; ++i)
{
if (m_segments[i].UnpackedOffset > value)
break;
++segment_index;
}
var segment = m_segments[segment_index];
if (segment_index != m_current_segment)
{
m_current_segment = segment_index;
m_buffer_len = 0;
}
if (segment.IsCompressed)
{
m_buffer_pos = (int)(m_position - segment.UnpackedOffset);
}
else
{
m_buffer_pos = 0;
m_input.Position = segment.Offset + (m_position - segment.UnpackedOffset);
}
}
}
byte[] PrepareBuffer (uint length)
{
if (null == m_buffer || length > m_buffer.Length)
m_buffer = new byte[length];
return m_buffer;
}
void ReadCompressedSegment (BundleSegment segment)
{
m_input.Position = segment.Offset;
int method = segment.Compression & 0x3F;
if (1 == method)
{
m_buffer_len = LzmaDecompressBlock (segment.PackedSize, segment.UnpackedSize);
return;
}
if (null == m_packed || segment.PackedSize > m_packed.Length)
m_packed = new byte[segment.PackedSize];
int packed_size = m_input.Read (m_packed, 0, (int)segment.PackedSize);
var output = PrepareBuffer (segment.UnpackedSize);
if (3 == method || 2 == method)
m_buffer_len = Lz4Compressor.DecompressBlock (m_packed, packed_size, output, (int)segment.UnpackedSize);
else
throw new NotImplementedException ("Not supported Unity asset bundle compression.");
}
int LzmaDecompressBlock (uint packed_size, uint unpacked_size)
{
var decoder = new LZMA.Decoder();
var props = m_input.ReadBytes (5);
decoder.SetDecoderProperties (props);
var buffer = PrepareBuffer (unpacked_size);
using (var output = new MemoryStream (buffer))
{
decoder.Code (m_input, output, packed_size-5, unpacked_size, null);
return (int)output.Length;
}
}
int ReadFromSegment (BundleSegment segment, byte[] buffer, int offset, int count)
{
Debug.Assert (m_position >= segment.UnpackedOffset && m_position <= segment.UnpackedOffset + segment.UnpackedSize);
if (!segment.IsCompressed)
{
int available = (int)Math.Min (count, (segment.UnpackedOffset + segment.UnpackedSize) - m_position);
return m_input.Read (buffer, offset, available);
}
else
{
if (0 == m_buffer_len)
ReadCompressedSegment (segment);
int available = Math.Min (count, m_buffer_len - m_buffer_pos);
Buffer.BlockCopy (m_buffer, m_buffer_pos, buffer, offset, available);
m_buffer_pos += available;
return available;
}
}
public override int Read (byte[] buffer, int offset, int count)
{
if (m_position >= m_length)
return 0;
int total_read = 0;
while (count > 0)
{
var segment = m_segments[m_current_segment];
int read = ReadFromSegment (segment, buffer, offset, count);
m_position += read;
total_read += read;
offset += read;
count -= read;
if (count > 0)
{
if (m_current_segment+1 == m_segments.Count)
break;
++m_current_segment;
m_buffer_len = m_buffer_pos = 0;
m_input.Position = m_segments[m_current_segment].Offset;
Debug.Assert (m_position == m_segments[m_current_segment].UnpackedOffset);
}
}
return total_read;
}
public override void Flush()
{
}
public override long Seek (long offset, SeekOrigin origin)
{
switch (origin)
{
case SeekOrigin.Current: offset += m_position; break;
case SeekOrigin.End: offset += m_length; break;
}
Position = offset;
return offset;
}
public override void SetLength (long length)
{
throw new NotSupportedException ("Stream.SetLength method is not supported.");
}
public override void Write (byte[] buffer, int offset, int count)
{
throw new NotSupportedException ("Stream.Write method is not supported.");
}
public override void WriteByte (byte value)
{
throw new NotSupportedException ("Stream.WriteByte method is not supported.");
}
bool m_disposed = false;
protected override void Dispose (bool disposing)
{
if (!m_disposed)
{
if (disposing)
m_input.Dispose();
m_disposed = true;
base.Dispose (disposing);
}
}
}
}