/// Game Resource browser // // Copyright (C) 2014 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Reflection; using System.Windows; using System.Windows.Data; using GARbro.GUI.Properties; using GARbro.GUI.Strings; namespace GARbro.GUI { /// /// Interaction logic for AboutBox.xaml /// public partial class AboutBox : Rnd.Windows.ModalWindow { public AboutBox() { InitializeComponent(); } private void Button_Click(object sender, RoutedEventArgs e) { this.Close(); } #region Assembly Attribute Accessors public string AssemblyTitle { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false); if (attributes.Length > 0) { AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0]; if (titleAttribute.Title != "") { return titleAttribute.Title; } } return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase); } } public string VersionString { get { return string.Format (guiStrings.MsgVersion, AssemblyVersion); } } public string AssemblyVersion { get { return Assembly.GetExecutingAssembly().GetName().Version.ToString(); } } public string AssemblyDescription { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false); if (attributes.Length == 0) { return ""; } return ((AssemblyDescriptionAttribute)attributes[0]).Description; } } public string AssemblyProduct { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false); if (attributes.Length == 0) { return ""; } return ((AssemblyProductAttribute)attributes[0]).Product; } } public string AssemblyCopyright { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false); if (attributes.Length == 0) { return ""; } return ((AssemblyCopyrightAttribute)attributes[0]).Copyright; } } public string AssemblyCompany { get { object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCompanyAttribute), false); if (attributes.Length == 0) { return ""; } return ((AssemblyCompanyAttribute)attributes[0]).Company; } } #endregion } public class BooleanToVisibiltyConverter : IValueConverter { /// Convert a boolean value to a Visibility value public object Convert (object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { bool isVisible = (bool)value; // If visibility is inverted by the converter parameter, then invert our value if (IsVisibilityInverted (parameter)) isVisible = !isVisible; return (isVisible ? Visibility.Visible : Visibility.Collapsed); } /// /// Determine the visibility mode based on a converter parameter. This parameter is /// of type Visibility, and specifies what visibility value to return when the boolean /// value is true. /// private static Visibility GetVisibilityMode(object parameter) { // Default to Visible Visibility mode = Visibility.Visible; // If a parameter is specified, then we'll try to understand it as a Visibility value if (parameter != null) { // If it's already a Visibility value, then just use it if (parameter is Visibility) { mode = (Visibility)parameter; } else { // Let's try to parse the parameter as a Visibility value, throwing an exception when the parsing fails try { mode = (Visibility)Enum.Parse(typeof(Visibility), parameter.ToString(), true); } catch (FormatException e) { throw new FormatException("Invalid Visibility specified as the ConverterParameter. Use Visible or Collapsed.", e); } } } // Return the detected mode return mode; } /// /// Determine whether or not visibility is inverted based on a converter parameter. /// When the parameter is specified as Collapsed, that means that when the boolean value /// is true, we should return Collapsed, which is inverted. /// private static bool IsVisibilityInverted(object parameter) { return (GetVisibilityMode(parameter) == Visibility.Collapsed); } /// /// Support 2-way databinding of the VisibilityConverter, converting Visibility to a boolean /// public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { bool isVisible = ((Visibility)value == Visibility.Visible); // If visibility is inverted by the converter parameter, then invert our value if (IsVisibilityInverted(parameter)) isVisible = !isVisible; return isVisible; } } }