//! \file ImageCHR.cs //! \date Mon Jan 16 07:53:42 2017 //! \brief 'Game System' character image format. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; using System.Windows.Media; using GameRes.Utility; namespace GameRes.Formats.GameSystem { internal class ChrMetaData : ImageMetaData { public int RgbSize; } [Export(typeof(ImageFormat))] public class ChrFormat : ImageFormat { public override string Tag { get { return "CHR"; } } public override string Description { get { return "'Game System' character image format"; } } public override uint Signature { get { return 0; } } public override ImageMetaData ReadMetaData (IBinaryStream file) { if (file.Signature != file.Length) return null; var header = file.ReadHeader (0x18); int rgb_size = header.ToInt32 (4); if (rgb_size <= 0x20 || rgb_size > file.Length) return null; uint width = header.ToUInt32 (8); uint height = header.ToUInt32 (0xC); int x = header.ToInt32 (0x10); int y = header.ToInt32 (0x14); if (0 == width || width > 0x8000 || 0 == height || height > 0x8000 || x < 0 || x + width > 0x8000 || y < 0 || y + height > 0x8000) return null; return new ChrMetaData { Width = width, Height = height, OffsetX = x, OffsetY = y, BPP = 32, RgbSize = rgb_size, }; } public override ImageData Read (IBinaryStream file, ImageMetaData info) { var reader = new ChrReader (file, (ChrMetaData)info); var pixels = reader.Unpack(); return ImageData.CreateFlipped (info, PixelFormats.Bgra32, null, pixels, reader.Stride); } public override void Write (Stream file, ImageData image) { throw new System.NotImplementedException ("ChrFormat.Write not implemented"); } } internal sealed class ChrReader { IBinaryStream m_input; ChrMetaData m_info; byte[] m_output; int m_stride; public byte[] Data { get { return m_output; } } public int Stride { get { return m_stride; } } public ChrReader (IBinaryStream input, ChrMetaData info) { m_input = input; m_info = info; m_stride = (int)m_info.Width * 4; m_output = new byte[m_stride * (int)m_info.Height]; } public byte[] Unpack () { UnpackBaseline(); if (m_info.RgbSize < m_input.Length) { m_input.Position = m_info.RgbSize; int overlay_length = m_input.ReadInt32(); if (overlay_length > 0) ReadOverlay(); } return m_output; } public byte[] UnpackBaseline () { m_input.Position = 0x20; UnpackRgb ((int)m_info.Height); return m_output; } void UnpackRgb (int row_count) { int row = 0; while (row_count --> 0) { int dst = row; int x = 0; for (;;) { int ctl = m_input.ReadUInt8(); if (ctl < 0x7F) { int alpha = -(2 * ctl - 0xFE); m_input.Read (m_output, dst, 3); m_output[dst+3] = (byte)~alpha; dst += 4; ++x; } else if (ctl < 0x9F) { int count = ctl - 0x7E; x += count; m_input.Read (m_output, dst, 3); m_output[dst+3] = 0xFF; count *= 4; Binary.CopyOverlapped (m_output, dst, dst+4, count-4); dst += count; } else if (0xFF == ctl) break; else { int count = ctl - 0x9E; dst += count * 4; x += count; } } row += m_stride; } } void ReadOverlay () { m_input.ReadInt32(); int frame_count = m_input.ReadInt32(); if (frame_count <= 0) return; int x = m_input.ReadInt16() - m_info.OffsetX; int y = m_input.ReadInt16(); int w = m_input.ReadInt16(); int h = m_input.ReadInt16(); y = (int)m_info.Height + m_info.OffsetY - y - h; if (x < 0 || y < 0) return; int output = y * m_stride + x * 4; for (int i = 0; i < h; ++i) { int dst = output; for (int j = 0; j < w; ++j) { m_input.Read (m_output, dst, 3); int a = m_input.ReadByte(); if (a != 0x80) throw new InvalidFormatException ("Error reading overlay frame"); m_output[dst+3] = 0xFF; dst += 4; } output += m_stride; } } } }