//! \file GameTitle.cs //! \date Wed Jan 20 13:07:51 2016 //! \brief class for game titles localization. // // Copyright (C) 2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.Globalization; namespace GameRes { public class GameTitle : System.IEquatable { public string EN { get; private set; } public string Original { get; private set; } public string Title { get { if ("ja" == CultureInfo.CurrentUICulture.TwoLetterISOLanguageName) return Original; else return EN; } } public GameTitle (string en) : this (en, en) { } public GameTitle (string en, string jp) { EN = en; Original = jp; } public override int GetHashCode () { return Original.GetHashCode(); } public override bool Equals (object obj) { return Equals (obj as GameTitle); } public bool Equals (GameTitle other) { return other != null && other.Original == this.Original; } } }