// Modified ProgressDialog from Ookii.Dialogs
//
// Copyright © Sven Groot (Ookii.org) 2009
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1) Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// 2) Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// 3) Neither the name of the ORGANIZATION nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
namespace GARbro.GUI
{
public class ProgressDialog : Component
{
private class ProgressChangedData
{
public string Text { get; set; }
public string Description { get; set; }
public object UserState { get; set; }
}
private string _windowTitle;
private string _text;
private string _description;
private Interop.IProgressDialog _dialog;
private string _cancellationText;
private bool _useCompactPathsForText;
private bool _useCompactPathsForDescription;
private bool _cancellationPending;
private BackgroundWorker _backgroundWorker;
///
/// Event raised when the dialog is displayed.
///
///
/// Use this event to perform the operation that the dialog is showing the progress for.
/// This event will be raised on a different thread than the UI thread.
///
public event DoWorkEventHandler DoWork;
///
/// Event raised when the operation completes.
///
public event RunWorkerCompletedEventHandler RunWorkerCompleted;
///
/// Event raised when is called.
///
public event ProgressChangedEventHandler ProgressChanged;
///
/// Initializes a new instance of the class.
///
public ProgressDialog ()
{
InitializeComponent();
ProgressBarStyle = ProgressBarStyle.ProgressBar;
ShowCancelButton = true;
MinimizeBox = true;
}
///
/// Gets or sets the text in the progress dialog's title bar.
///
///
/// The text in the progress dialog's title bar. The default value is an empty string.
///
///
///
/// This property must be set before or is called. Changing property has
/// no effect while the dialog is being displayed.
///
///
[Localizable(true), Category("Appearance"), Description("The text in the progress dialog's title bar."), DefaultValue("")]
public string WindowTitle
{
get { return _windowTitle ?? string.Empty; }
set { _windowTitle = value; }
}
///
/// Gets or sets a short description of the operation being carried out.
///
///
/// A short description of the operation being carried. The default value is an empty string.
///
///
///
/// This is the primary message to the user.
///
///
/// This property can be changed while the dialog is running, but may only be changed from the thread which
/// created the progress dialog. The recommended method to change this value while the dialog is running
/// is to use the method.
///
///
[Localizable(true), Category("Appearance"), Description("A short description of the operation being carried out.")]
public string Text
{
get { return _text ?? string.Empty; }
set
{
_text = value;
if (_dialog != null)
_dialog.SetLine (1, Text, UseCompactPathsForText, IntPtr.Zero);
}
}
///
/// Gets or sets a value that indicates whether path strings in the property should be compacted if
/// they are too large to fit on one line.
///
///
/// to compact path strings if they are too large to fit on one line; otherwise,
/// . The default value is .
///
///
///
/// This property requires Windows Vista or later. On older versions of Windows, it has no effect.
///
///
/// This property can be changed while the dialog is running, but may only be changed from the thread which
/// created the progress dialog.
///
///
[Category("Behavior"), Description("Indicates whether path strings in the Text property should be compacted if they are too large to fit on one line."), DefaultValue(false)]
public bool UseCompactPathsForText
{
get { return _useCompactPathsForText; }
set
{
_useCompactPathsForText = value;
if (_dialog != null)
_dialog.SetLine (1, Text, _useCompactPathsForText, IntPtr.Zero);
}
}
///
/// Gets or sets additional details about the operation being carried out.
///
///
/// Additional details about the operation being carried out. The default value is an empty string.
///
///
/// This text is used to provide additional details beyond the property.
///
///
///
/// This property can be changed while the dialog is running, but may only be changed from the thread which
/// created the progress dialog. The recommended method to change this value while the dialog is running
/// is to use the method.
///
///
[Localizable(true), Category("Appearance"), Description("Additional details about the operation being carried out."), DefaultValue("")]
public string Description
{
get { return _description ?? string.Empty; }
set
{
_description = value;
if (_dialog != null)
_dialog.SetLine (2, Description, UseCompactPathsForDescription, IntPtr.Zero);
}
}
///
/// Gets or sets a value that indicates whether path strings in the property should be compacted if
/// they are too large to fit on one line.
///
///
/// to compact path strings if they are too large to fit on one line; otherwise,
/// . The default value is .
///
///
///
/// This property requires Windows Vista or later. On older versions of Windows, it has no effect.
///
///
/// This property can be changed while the dialog is running, but may only be changed from the thread which
/// created the progress dialog.
///
///
[Category("Behavior"), Description("Indicates whether path strings in the Description property should be compacted if they are too large to fit on one line."), DefaultValue(false)]
public bool UseCompactPathsForDescription
{
get { return _useCompactPathsForDescription; }
set
{
_useCompactPathsForDescription = value;
if( _dialog != null )
_dialog.SetLine(2, Description, UseCompactPathsForDescription, IntPtr.Zero);
}
}
///
/// Gets or sets the text that will be shown after the Cancel button is pressed.
///
///
/// The text that will be shown after the Cancel button is pressed.
///
///
///
/// This property must be set before or is called. Changing property has
/// no effect while the dialog is being displayed.
///
///
[Localizable(true), Category("Appearance"), Description("The text that will be shown after the Cancel button is pressed."), DefaultValue("")]
public string CancellationText
{
get { return _cancellationText ?? string.Empty; }
set { _cancellationText = value; }
}
///
/// Gets or sets a value that indicates whether an estimate of the remaining time will be shown.
///
///
/// if an estimate of remaining time will be shown; otherwise, . The
/// default value is .
///
///
///
/// This property must be set before or is called. Changing property has
/// no effect while the dialog is being displayed.
///
///
[Category("Appearance"), Description("Indicates whether an estimate of the remaining time will be shown."), DefaultValue(false)]
public bool ShowTimeRemaining { get; set; }
///
/// Gets or sets a value that indicates whether the dialog has a cancel button.
///
///
/// if the dialog has a cancel button; otherwise, . The default
/// value is .
///
///
///
/// This property requires Windows Vista or later; on older versions of Windows, the cancel button will always
/// be displayed.
///
///
/// The event handler for the event must periodically check the value of the
/// property to see if the operation has been cancelled if this
/// property is .
///
///
/// Setting this property to is not recommended unless absolutely necessary.
///
///
[Category("Appearance"), Description("Indicates whether the dialog has a cancel button. Do not set to false unless absolutely necessary."), DefaultValue(true)]
public bool ShowCancelButton { get; set; }
///
/// Gets or sets a value that indicates whether the progress dialog has a minimize button.
///
///
/// if the dialog has a minimize button; otherwise, . The default
/// value is .
///
///
///
/// This property has no effect on modal dialogs (which do not have a minimize button). It only applies
/// to modeless dialogs shown by using the method.
///
///
/// This property must be set before is called. Changing property has
/// no effect while the dialog is being displayed.
///
///
[Category("Window Style"), Description("Indicates whether the progress dialog has a minimize button."), DefaultValue(true)]
public bool MinimizeBox { get; set; }
///
/// Gets a value indicating whether the user has requested cancellation of the operation.
///
///
/// if the user has cancelled the progress dialog; otherwise, . The default is .
///
///
/// The event handler for the event must periodically check this property and abort the operation
/// if it returns .
///
[Browsable(false)]
public bool CancellationPending
{
get
{
_backgroundWorker.ReportProgress (-1); // Call with an out-of-range percentage will update the value of
// _cancellationPending but do nothing else.
return _cancellationPending;
}
}
///
/// Gets or sets a value that indicates whether a regular or marquee style progress bar should be used.
///
///
/// One of the values of .
/// The default value is .
///
///
///
/// Operating systems older than Windows Vista do not support marquee progress bars on the progress dialog. On those operating systems, the
/// progress bar will be hidden completely if this property is .
///
///
/// When this property is set to , use the method to set
/// the value of the progress bar. When this property is set to
/// you can still use the method to update the text of the dialog,
/// but the percentage will be ignored.
///
///
/// This property must be set before or is called. Changing property has
/// no effect while the dialog is being displayed.
///
///
[Category("Appearance"), Description("Indicates the style of the progress bar."), DefaultValue(ProgressBarStyle.ProgressBar)]
public ProgressBarStyle ProgressBarStyle { get; set; }
///
/// Gets a value that indicates whether the is running an asynchronous operation.
///
///
/// if the is running an asynchronous operation;
/// otherwise, .
///
[Browsable(false)]
public bool IsBusy
{
get { return _backgroundWorker.IsBusy; }
}
///
/// Displays the progress dialog as a modeless dialog.
///
///
///
/// This function will not block the parent window and will return immediately.
///
///
/// Although this function returns immediately, you cannot use the UI thread to do any processing. The dialog
/// will not function correctly unless the UI thread continues to handle window messages, so that thread may
/// not be blocked by some other activity. All processing related to the progress dialog must be done in
/// the event handler.
///
///
public void Show ()
{
Show (null);
}
///
/// Displays the progress dialog as a modeless dialog.
///
/// A parameter for use by the background operation to be executed in the event handler.
///
///
/// This function will not block the parent window and return immediately.
///
///
/// Although this function returns immediately, you cannot use the UI thread to do any processing. The dialog
/// will not function correctly unless the UI thread continues to handle window messages, so that thread may
/// not be blocked by some other activity. All processing related to the progress dialog must be done in
/// the event handler.
///
///
public void Show (object argument)
{
RunProgressDialog (IntPtr.Zero, argument);
}
///
/// Displays the progress dialog as a modal dialog.
///
///
///
/// The ShowDialog function for most .Net dialogs will not return until the dialog is closed. However,
/// the function for the class will return immediately.
/// The parent window will be disabled as with all modal dialogs.
///
///
/// Although this function returns immediately, you cannot use the UI thread to do any processing. The dialog
/// will not function correctly unless the UI thread continues to handle window messages, so that thread may
/// not be blocked by some other activity. All processing related to the progress dialog must be done in
/// the event handler.
///
///
/// The progress dialog's window will appear in the taskbar. This behaviour is also contrary to most .Net dialogs,
/// but is part of the underlying native progress dialog API so cannot be avoided.
///
///
/// When possible, it is recommended that you use a modeless dialog using the function.
///
///
public void ShowDialog()
{
ShowDialog (null, null);
}
///
/// Displays the progress dialog as a modal dialog.
///
/// The window that owns the dialog.
///
///
/// The ShowDialog function for most .Net dialogs will not return until the dialog is closed. However,
/// the function for the class will return immediately.
/// The parent window will be disabled as with all modal dialogs.
///
///
/// Although this function returns immediately, you cannot use the UI thread to do any processing. The dialog
/// will not function correctly unless the UI thread continues to handle window messages, so that thread may
/// not be blocked by some other activity. All processing related to the progress dialog must be done in
/// the event handler.
///
///
/// The progress dialog's window will appear in the taskbar. This behaviour is also contrary to most .Net dialogs,
/// but is part of the underlying native progress dialog API so cannot be avoided.
///
///
/// When possible, it is recommended that you use a modeless dialog using the function.
///
///
public void ShowDialog (Window owner)
{
ShowDialog (owner, null);
}
///
/// Displays the progress dialog as a modal dialog.
///
/// The window that owns the dialog.
/// A parameter for use by the background operation to be executed in the event handler.
///
///
/// The ShowDialog function for most .Net dialogs will not return until the dialog is closed. However,
/// the function for the class will return immediately.
/// The parent window will be disabled as with all modal dialogs.
///
///
/// Although this function returns immediately, you cannot use the UI thread to do any processing. The dialog
/// will not function correctly unless the UI thread continues to handle window messages, so that thread may
/// not be blocked by some other activity. All processing related to the progress dialog must be done in
/// the event handler.
///
///
/// The progress dialog's window will appear in the taskbar. This behaviour is also contrary to most .Net dialogs,
/// but is part of the underlying native progress dialog API so cannot be avoided.
///
///
/// When possible, it is recommended that you use a modeless dialog using the function.
///
///
public void ShowDialog (Window owner, object argument)
{
RunProgressDialog (owner == null ? NativeMethods.GetActiveWindow() : new WindowInteropHelper(owner).Handle, argument);
}
const int SW_HIDE = 0;
const int SW_SHOW = 5;
public void Hide ()
{
if (null == _dialog)
return;
var hwnd = GetWindowHandle();
if (hwnd != IntPtr.Zero)
NativeMethods.ShowWindow (hwnd, SW_HIDE);
}
public void Restore ()
{
if (null == _dialog)
return;
var hwnd = GetWindowHandle();
if (hwnd != IntPtr.Zero)
NativeMethods.ShowWindow (hwnd, SW_SHOW);
}
///
/// Get win32 handle of the progress dialog window.
///
public IntPtr GetWindowHandle ()
{
var ole = _dialog as Interop.IOleWindow;
if (null == ole)
return IntPtr.Zero;
IntPtr hwnd;
ole.GetWindow (out hwnd);
return hwnd;
}
///
/// Updates the dialog's progress bar.
///
/// The percentage, from 0 to 100, of the operation that is complete.
///
///
/// Call this method from the event handler if you want to report progress.
///
///
/// This method has no effect is is
/// or .
///
///
/// is out of range.
/// The progress dialog is not currently being displayed.
public void ReportProgress (int percentProgress)
{
ReportProgress (percentProgress, null, null, null);
}
///
/// Updates the dialog's progress bar.
///
/// The percentage, from 0 to 100, of the operation that is complete.
/// The new value of the progress dialog's primary text message, or to leave the value unchanged.
/// The new value of the progress dialog's additional description message, or to leave the value unchanged.
/// Call this method from the event handler if you want to report progress.
/// is out of range.
/// The progress dialog is not currently being displayed.
public void ReportProgress (int percentProgress, string text, string description)
{
ReportProgress (percentProgress, text, description, null);
}
///
/// Updates the dialog's progress bar.
///
/// The percentage, from 0 to 100, of the operation that is complete.
/// The new value of the progress dialog's primary text message, or to leave the value unchanged.
/// The new value of the progress dialog's additional description message, or to leave the value unchanged.
/// A state object that will be passed to the event handler.
/// Call this method from the event handler if you want to report progress.
/// is out of range.
/// The progress dialog is not currently being displayed.
public void ReportProgress (int percentProgress, string text, string description, object userState)
{
if (percentProgress < 0 || percentProgress > 100)
throw new ArgumentOutOfRangeException ("percentProgress");
if (_dialog == null)
throw new InvalidOperationException ("The progress dialog is not shown.");
_backgroundWorker.ReportProgress (percentProgress, new ProgressChangedData { Text = text, Description = description, UserState = userState });
}
///
/// Raises the event.
///
/// The containing data for the event.
protected virtual void OnDoWork (DoWorkEventArgs e)
{
var handler = DoWork;
if (handler != null)
handler (this, e);
}
///
/// Raises the event.
///
/// The containing data for the event.
protected virtual void OnRunWorkerCompleted (RunWorkerCompletedEventArgs e)
{
var handler = RunWorkerCompleted;
if (handler != null)
handler (this, e);
}
///
/// Raises the event.
///
/// The containing data for the event.
protected virtual void OnProgressChanged (ProgressChangedEventArgs e)
{
var handler = ProgressChanged;
if (handler != null)
handler (this, e);
}
private void RunProgressDialog (IntPtr owner, object argument)
{
if (_backgroundWorker.IsBusy)
throw new InvalidOperationException ("The progress dialog is already running.");
_cancellationPending = false;
_dialog = new Interop.ProgressDialog();
_dialog.SetTitle (WindowTitle);
if (CancellationText.Length > 0)
_dialog.SetCancelMsg (CancellationText, null);
_dialog.SetLine (1, Text, UseCompactPathsForText, IntPtr.Zero);
_dialog.SetLine (2, Description, UseCompactPathsForDescription, IntPtr.Zero);
var flags = Interop.ProgressDialogFlags.Normal;
if (owner != IntPtr.Zero)
flags |= Interop.ProgressDialogFlags.Modal;
switch (ProgressBarStyle)
{
case ProgressBarStyle.None:
flags |= Interop.ProgressDialogFlags.NoProgressBar;
break;
case ProgressBarStyle.MarqueeProgressBar:
if (NativeMethods.IsWindowsVistaOrLater)
flags |= Interop.ProgressDialogFlags.MarqueeProgress;
else
flags |= Interop.ProgressDialogFlags.NoProgressBar; // Older than Vista doesn't support marquee.
break;
}
if( ShowTimeRemaining )
flags |= Interop.ProgressDialogFlags.AutoTime;
if( !ShowCancelButton )
flags |= Interop.ProgressDialogFlags.NoCancel;
if( !MinimizeBox )
flags |= Interop.ProgressDialogFlags.NoMinimize;
_dialog.StartProgressDialog (owner, null, flags, IntPtr.Zero);
_backgroundWorker.RunWorkerAsync (argument);
}
private void InitializeComponent ()
{
_backgroundWorker = new BackgroundWorker();
_backgroundWorker.WorkerReportsProgress = true;
_backgroundWorker.WorkerSupportsCancellation = true;
_backgroundWorker.DoWork += new DoWorkEventHandler (_backgroundWorker_DoWork);
_backgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler (_backgroundWorker_RunWorkerCompleted);
_backgroundWorker.ProgressChanged += new ProgressChangedEventHandler (_backgroundWorker_ProgressChanged);
}
private void _backgroundWorker_DoWork (object sender, DoWorkEventArgs e)
{
OnDoWork (e);
}
private void _backgroundWorker_RunWorkerCompleted (object sender, RunWorkerCompletedEventArgs e)
{
_dialog.StopProgressDialog();
Marshal.ReleaseComObject (_dialog);
_dialog = null;
OnRunWorkerCompleted (new RunWorkerCompletedEventArgs((!e.Cancelled && e.Error == null) ? e.Result : null, e.Error, e.Cancelled));
}
private void _backgroundWorker_ProgressChanged (object sender, ProgressChangedEventArgs e)
{
_cancellationPending = _dialog.HasUserCancelled();
// ReportProgress doesn't allow values outside this range. However, CancellationPending will call
// BackgroundWorker.ReportProgress directly with a value that is outside this range to update the value of the property.
if (e.ProgressPercentage >= 0 && e.ProgressPercentage <= 100)
{
_dialog.SetProgress ((uint)e.ProgressPercentage, 100);
var data = e.UserState as ProgressChangedData;
if (data != null)
{
if (data.Text != null)
Text = data.Text;
if (data.Description != null)
Description = data.Description;
OnProgressChanged (new ProgressChangedEventArgs (e.ProgressPercentage, data.UserState));
}
}
}
}
///
/// Indicates the type of progress on a task dialog.
///
public enum ProgressBarStyle
{
///
/// No progress bar is displayed on the dialog.
///
None,
///
/// A regular progress bar is displayed on the dialog.
///
ProgressBar,
///
/// A marquee progress bar is displayed on the dialog. Use this value for operations
/// that cannot report concrete progress information.
///
MarqueeProgressBar
}
}