// Game Resource Browser // // Copyright (C) 2014 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.IO; using System.Configuration; using System.Collections.Generic; using System.Windows; using System.Windows.Threading; using System.Reflection; using System.Diagnostics; using GARbro.GUI.Strings; using GARbro.GUI.Properties; using GameRes; namespace GARbro.GUI { /// /// Interaction logic for App.xaml /// public partial class App : Application { const StringComparison StringIgnoreCase = StringComparison.OrdinalIgnoreCase; public static string Name { get { return "GARbro"; } } public string InitPath { get; private set; } public string CurrentPath { get; private set; } public ArcFile CurrentArchive { get; private set; } void ApplicationStartup (object sender, StartupEventArgs e) { Trace.WriteLine ("ApplicationStartup --------------------------------", "GARbro.GUI.App"); if (0 != e.Args.Length) { InitPath = Path.GetFullPath (e.Args[0]); } else if (!string.IsNullOrEmpty (Settings.Default.appLastDirectory)) { try { string last_dir = Settings.Default.appLastDirectory; Directory.SetCurrentDirectory (last_dir); InitPath = last_dir; } catch { } } if (string.IsNullOrEmpty (InitPath)) InitPath = Directory.GetCurrentDirectory(); CurrentPath = ""; } void ApplicationExit (object sender, ExitEventArgs e) { Settings.Default.Save(); } public ICollection GetDirectoryList (string path) { var info = new DirectoryInfo (path); var list = new List(); foreach (var subdir in info.EnumerateDirectories()) { if (0 != (subdir.Attributes & (FileAttributes.Hidden | FileAttributes.System))) continue; list.Add (new SubDirEntry (subdir.Name)); } foreach (var file in info.EnumerateFiles()) { if (0 != (file.Attributes & (FileAttributes.Hidden | FileAttributes.System))) continue; var entry = FormatCatalog.Instance.CreateEntry (file.Name); entry.Size = (uint)Math.Min (file.Length, uint.MaxValue); list.Add (entry); } return list; } public ArcFile GetArchive (string path) { if (path.Equals (CurrentPath, StringIgnoreCase)) return CurrentArchive; FormatCatalog.Instance.LastError = null; var arc = ArcFile.TryOpen (path); if (null == arc) { if (null != FormatCatalog.Instance.LastError) throw FormatCatalog.Instance.LastError; throw new UnknownFormatException(); } if (null != CurrentArchive) CurrentArchive.Dispose(); CurrentPath = path; CurrentArchive = arc; return CurrentArchive; } public void ResetCache () { if (null != CurrentArchive) CurrentArchive.Dispose(); CurrentArchive = null; CurrentPath = ""; } // Update UI on demand. private static DispatcherOperationCallback exitFrameCallback = new DispatcherOperationCallback(ExitFrame); /// /// Processes all UI messages currently in the message queue. /// public static void DoEvents() { // Create new nested message pump. DispatcherFrame nestedFrame = new DispatcherFrame(); // Dispatch a callback to the current message queue, when getting called, // this callback will end the nested message loop. // note that the priority of this callback should be lower than the that of UI event messages. DispatcherOperation exitOperation = Dispatcher.CurrentDispatcher.BeginInvoke( DispatcherPriority.Background, exitFrameCallback, nestedFrame); // pump the nested message loop, the nested message loop will // immediately process the messages left inside the message queue. Dispatcher.PushFrame(nestedFrame); // If the "exitFrame" callback doesn't get finished, Abort it. if (exitOperation.Status != DispatcherOperationStatus.Completed) exitOperation.Abort(); } static Object ExitFrame(Object state) { DispatcherFrame frame = state as DispatcherFrame; // Exit the nested message loop. frame.Continue = false; return null; } } public class UnknownFormatException : Exception { public UnknownFormatException () : base (guiStrings.MsgUnknownFormat) { } public UnknownFormatException (string path) : base (string.Format ("{1}: {0}", guiStrings.MsgUnknownFormat, path)) { } } }