//! \file PackedStream.cs //! \date 2017 Dec 31 //! \brief Generic class representing compressed stream. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.IO; namespace GameRes.Compression { public interface IStreamFilter : IDisposable { /// /// Initialize filter on top of specified stream. /// void Initialize (Stream input); /// /// Whether filter has reached an end. /// bool Eof { get; } /// /// Continue data extraction from underlying stream. /// /// Returns number of bytes read. int Continue (byte[] buffer, int pos, int count); } public abstract class Decompressor : IStreamFilter { IEnumerator m_unpack; protected byte[] m_buffer; protected int m_pos; protected int m_length; public abstract void Initialize (Stream input); public bool Eof { get; private set; } public int Continue (byte[] buffer, int pos, int count) { m_buffer = buffer; m_pos = pos; m_length = count; if (null == m_unpack) m_unpack = Unpack(); Eof = !m_unpack.MoveNext(); return m_pos - pos; } /// /// Decompression coroutine that updates m_buffer with each MoveNext call. /// protected abstract IEnumerator Unpack (); #region IDisposable Members bool m_disposed = false; public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } protected virtual void Dispose (bool disposing) { if (!m_disposed) { if (m_unpack != null) m_unpack.Dispose(); m_disposed = true; } } #endregion } public class PackedStream : GameRes.Formats.InputProxyStream where TDecompressor : IStreamFilter, new() { TDecompressor m_reader; public PackedStream (Stream input, bool leave_open = false) : base (input, leave_open) { m_reader = new TDecompressor(); m_reader.Initialize (input); } public override bool CanSeek { get { return false; } } public override long Length { get { throw new NotSupportedException ("Stream.Length property is not supported"); } } public override long Position { get { throw new NotSupportedException ("Stream.Position property is not supported"); } set { throw new NotSupportedException ("Stream.Position property is not supported"); } } public override int Read (byte[] buffer, int offset, int count) { if (!m_reader.Eof && count > 0) return m_reader.Continue (buffer, offset, count); return 0; } public override void Flush() { } public override long Seek (long offset, SeekOrigin origin) { throw new NotSupportedException ("Stream.Seek method is not supported"); } #region IDisposable Members bool m_disposed = false; protected override void Dispose (bool disposing) { if (!m_disposed) { m_reader.Dispose(); m_disposed = true; base.Dispose (disposing); } } #endregion } }