//! \file ArcUCA.cs //! \date 2017 Dec 15 //! \brief West Gate resource archive. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.Collections.Generic; using System.ComponentModel.Composition; namespace GameRes.Formats.WestGate { [Export(typeof(ArchiveFormat))] public class UcaOpener : ArchiveFormat { public override string Tag { get { return "UCA"; } } public override string Description { get { return "West Gate graphics archive"; } } public override uint Signature { get { return 0; } } public override bool IsHierarchic { get { return false; } } public override bool CanWrite { get { return false; } } public override ArcFile TryOpen (ArcView file) { if (file.View.ReadUInt32 (0) != 0) return null; int count = file.View.ReadInt32 (4); if (!IsSaneCount (count) || count != file.View.ReadInt32 (8)) return null; var dir = UcaTool.ReadIndex (file, 0x10, count, "image"); if (null == dir) return null; return new ArcFile (file, this, dir); } } internal static class UcaTool { public static List ReadIndex (ArcView file, uint index_offset, int count, string entry_type) { uint data_offset = index_offset + (uint)count * 0x10; uint next_offset = file.View.ReadUInt32 (index_offset+0xC); if (next_offset < data_offset) return null; var dir = new List (count); for (int i = 0; i < count; ++i) { var name = file.View.ReadString (index_offset, 0xC); if (string.IsNullOrWhiteSpace (name)) return null; index_offset += 0x10; var entry = new Entry { Name = name, Type = entry_type }; entry.Offset = next_offset; if (i+1 == count) next_offset = (uint)file.MaxOffset; else next_offset = file.View.ReadUInt32 (index_offset+0xC); if (next_offset <= entry.Offset || next_offset > file.MaxOffset) return null; entry.Size = (uint)(next_offset - entry.Offset); dir.Add (entry); } return dir; } } }