//! \file AudioEDIM.cs //! \date Fri Jun 26 06:52:33 2015 //! \brief Selen wrapper around MP3 stream. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; using GameRes.Utility; namespace GameRes.Formats.Selen { [Export(typeof(AudioFormat))] public class EdimAudio : Mp3Audio { public override string Tag { get { return "EDIM"; } } public override string Description { get { return "Selen audio format (MP3)"; } } public override uint Signature { get { return 0x40010000; } } public override bool CanWrite { get { return false; } } public EdimAudio () { Signatures = new uint[] { 0x40010000, 0x64010000 }; } public override SoundInput TryOpen (Stream file) { uint offset = 4 + Binary.BigEndian (FormatCatalog.ReadSignature (file)); return base.TryOpen (new StreamRegion (file, offset)); } public override void Write (SoundInput source, Stream output) { throw new System.NotImplementedException ("EdimFormat.Write not implemenented"); } } }