//! \file ArcASSET.cs //! \date 2017 Nov 22 //! \brief Unity assets archive. // // Copyright (C) 2017-2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.Collections.Generic; using System.ComponentModel.Composition; using System.IO; using GameRes.Utility; namespace GameRes.Formats.Unity { [Export(typeof(ArchiveFormat))] public class UnityAssetOpener : ArchiveFormat { public override string Tag { get { return "ASSETS/UNITY"; } } public override string Description { get { return "Unity game engine assets archive"; } } public override uint Signature { get { return 0; } } public override bool IsHierarchic { get { return false; } } public override bool CanWrite { get { return false; } } public override ArcFile TryOpen (ArcView file) { uint header_size = Binary.BigEndian (file.View.ReadUInt32 (0)); uint file_size = Binary.BigEndian (file.View.ReadUInt32 (4)); if (file_size != file.MaxOffset || header_size > file_size || 0 == header_size) return null; int format = Binary.BigEndian (file.View.ReadInt32 (8)); uint data_offset = Binary.BigEndian (file.View.ReadUInt32 (12)); if (format <= 0 || format > 0x100 || data_offset >= file_size || data_offset < header_size) return null; using (var stream = file.CreateStream()) using (var input = new AssetReader (stream)) { var index = new ResourcesAssetsDeserializer (file.Name); var dir = index.Parse (input); if (null == dir || 0 == dir.Count) return null; var res_map = index.GenerateResourceMap (dir); return new UnityResourcesAsset (file, this, dir, res_map); } } public override Stream OpenEntry (ArcFile arc, Entry entry) { var uarc = (UnityResourcesAsset)arc; var uent = (AssetEntry)entry; if (null == uent.Bundle || !uarc.ResourceMap.ContainsKey (uent.Bundle.Name)) return arc.File.CreateStream (entry.Offset, entry.Size); var bundle = uarc.ResourceMap[uent.Bundle.Name]; return bundle.CreateStream (entry.Offset, entry.Size); } public override IImageDecoder OpenImage (ArcFile arc, Entry entry) { var aent = entry as AssetEntry; if (null == aent || aent.AssetObject.TypeId != 28) return base.OpenImage (arc, entry); var obj = aent.AssetObject; var stream = arc.File.CreateStream (obj.Offset, obj.Size); var reader = new AssetReader (stream); try { reader.SetupReaders (obj.Asset); var tex = new Texture2D(); tex.Load (reader); if (0 == tex.m_DataLength) { reader.Dispose(); var input = OpenEntry (arc, entry); reader = new AssetReader (input, entry.Name); reader.SetupReaders (obj.Asset); tex.m_DataLength = (int)entry.Size; } var decoder = new Texture2DDecoder (tex, reader); reader = null; return decoder; } finally { if (reader != null) reader.Dispose(); } } } internal class UnityResourcesAsset : ArcFile { public readonly IDictionary ResourceMap; public UnityResourcesAsset (ArcView arc, ArchiveFormat impl, ICollection dir, IDictionary res_map) : base (arc, impl, dir) { ResourceMap = res_map; } #region IDisposable Members bool m_disposed = false; protected override void Dispose (bool disposing) { if (!m_disposed) { if (disposing) { foreach (var res in ResourceMap.Values) { res.Dispose(); } } m_disposed = true; } } #endregion } }