//! \file CmvsMD5.cs //! \date Mon Nov 30 13:29:27 2015 //! \brief Cmvs engine MD5 update algorithm. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using GameRes.Utility; namespace GameRes.Formats.Cmvs { public enum Md5Variant { A, B, Chrono, Memoria } public abstract class MD5 : Cryptography.MD5Base { public MD5 () { InitState(); } static public MD5 Create (Md5Variant variant) { switch (variant) { case Md5Variant.A: return new Md5VariantA(); case Md5Variant.B: return new Md5VariantB(); case Md5Variant.Chrono: return new Md5Chrono(); case Md5Variant.Memoria: return new Md5Memoria(); default: throw new System.ArgumentException ("Unknown MD5 variant", "variant"); } } protected abstract void InitState (); protected abstract void SetResult (uint[] data); public void Compute (uint[] data) { m_buffer[0] = data[0]; m_buffer[1] = data[1]; m_buffer[2] = data[2]; m_buffer[3] = data[3]; m_buffer[4] = 0x80; m_buffer[14] = 0x80; Transform(); SetResult (data); } } public class Md5VariantA : MD5 { protected override void InitState () { m_state[0] = 0xC74A2B01; m_state[1] = 0xE7C8AB8F; m_state[2] = 0xD8BEDC4E; m_state[3] = 0x7302A4C5; } protected override void SetResult (uint[] data) { data[0] = m_state[3]; data[1] = m_state[1]; data[2] = m_state[2]; data[3] = m_state[0]; } } public class Md5Chrono : Md5VariantA { protected override void SetResult (uint[] data) { data[0] = m_state[2] ^ 0x45A76C2F; data[1] = m_state[1] - 0x5BA17FCB; data[2] = m_state[0] ^ 0x79ABE8AD; data[3] = m_state[3] - 0x1C08561B; } } public class Md5VariantB : MD5 { protected override void InitState () { m_state[0] = 0x53FE9B2C; m_state[1] = 0xF2C93EA8; m_state[2] = 0xEE81BA59; m_state[3] = 0xA2C8973E; } protected override void SetResult (uint[] data) { data[0] = m_state[1] ^ 0x49875325; data[1] = m_state[2] + 0x54F46D7D; data[2] = m_state[3] ^ 0xAD7948B7; data[3] = m_state[0] + 0x1D0638AD; } } public class Md5Memoria : MD5 { protected override void InitState () { m_state[0] = 0xA79463F9; m_state[1] = 0xB6E755C5; m_state[2] = 0xC696AF21; m_state[3] = 0x6983E978; } protected override void SetResult (uint[] data) { data[0] = m_state[1]; data[1] = m_state[2]; data[2] = m_state[3]; data[3] = m_state[0]; } } }