//! \file FormatCatalog.cs //! \date Wed Sep 16 22:51:11 2015 //! \brief game resources formats catalog class. // // Copyright (C) 2014-2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.ComponentModel.Composition.Hosting; using System.IO; using System.Linq; using GameRes.Collections; using System.Runtime.Serialization.Formatters.Binary; using GameRes.Compression; namespace GameRes { public sealed class FormatCatalog { private static readonly FormatCatalog m_instance = new FormatCatalog(); #pragma warning disable 649 [ImportMany(typeof(ArchiveFormat))] private IEnumerable m_arc_formats; [ImportMany(typeof(ImageFormat))] private IEnumerable m_image_formats; [ImportMany(typeof(AudioFormat))] private IEnumerable m_audio_formats; [ImportMany(typeof(ScriptFormat))] private IEnumerable m_script_formats; #pragma warning restore 649 private MultiValueDictionary m_extension_map = new MultiValueDictionary(); private MultiValueDictionary m_signature_map = new MultiValueDictionary(); private Dictionary m_game_map = new Dictionary(); /// The only instance of this class. public static FormatCatalog Instance { get { return m_instance; } } public IEnumerable ArcFormats { get { return m_arc_formats; } } public IEnumerable ImageFormats { get { return m_image_formats; } } public IEnumerable AudioFormats { get { return m_audio_formats; } } public IEnumerable ScriptFormats { get { return m_script_formats; } } public IEnumerable Formats { get { return ((IEnumerable)ArcFormats).Concat (ImageFormats).Concat (AudioFormats).Concat (ScriptFormats); } } public int CurrentSchemeVersion { get; private set; } public string SchemeID { get { return "GARbroDB"; } } public string AssemblyLocation { get { return m_gameres_dir.Value; } } public string DataDirectory { get { return m_gamedata_dir.Value; } } public Exception LastError { get; set; } public event ParametersRequestEventHandler ParametersRequest; private Lazy m_gameres_dir = new Lazy (() => Path.GetDirectoryName (System.Reflection.Assembly.GetExecutingAssembly().Location)); private Lazy m_gamedata_dir; private FormatCatalog () { m_gamedata_dir = new Lazy (() => Path.Combine (AssemblyLocation, "GameData")); //An aggregate catalog that combines multiple catalogs var catalog = new AggregateCatalog(); //Adds all the parts found in the same assembly as the Program class catalog.Catalogs.Add (new AssemblyCatalog (typeof(FormatCatalog).Assembly)); //Adds parts matching pattern found in the directory of the assembly catalog.Catalogs.Add (new DirectoryCatalog (AssemblyLocation, "Arc*.dll")); //Create the CompositionContainer with the parts in the catalog using (var container = new CompositionContainer (catalog)) { //Fill the imports of this object container.ComposeParts (this); AddResourceImpl (m_image_formats, container); AddResourceImpl (m_arc_formats, container); AddResourceImpl (m_audio_formats, container); AddResourceImpl (m_script_formats, container); } } private void AddResourceImpl (IEnumerable formats, CompositionContainer container) { foreach (var impl in formats) { try { var part = AttributedModelServices.CreatePart (impl); if (part.ImportDefinitions.Any()) container.SatisfyImportsOnce (part); } catch (Exception X) { System.Diagnostics.Trace.WriteLine (X.Message, impl.Tag); } foreach (var ext in impl.Extensions) { m_extension_map.Add (ext.ToUpperInvariant(), impl); } foreach (var signature in impl.Signatures) { m_signature_map.Add (signature, impl); } } } /// /// Look up filename in format registry by filename extension and return corresponding interfaces. /// if no formats available, return empty range. /// public IEnumerable LookupFileName (string filename) { string ext = Path.GetExtension (filename); if (string.IsNullOrEmpty (ext)) return Enumerable.Empty(); return LookupExtension (ext.TrimStart ('.')); } public IEnumerable LookupExtension (string ext) { return m_extension_map.GetValues (ext.ToUpperInvariant(), true); } public IEnumerable LookupExtension (string ext) where Type : IResource { return LookupExtension (ext).OfType(); } public IEnumerable LookupSignature (uint signature) { return m_signature_map.GetValues (signature, true); } public IEnumerable LookupSignature (uint signature) where Type : IResource { return LookupSignature (signature).OfType(); } /// /// Create GameRes.Entry corresponding to extension. /// May be thrown if filename contains invalid /// characters. /// public EntryType Create (string filename) where EntryType : Entry, new() { EntryType entry = null; var formats = LookupFileName (filename); if (formats.Any()) entry = formats.First().Create(); if (null == entry) entry = new EntryType(); entry.Name = filename; return entry; } public string GetTypeFromName (string filename) { var formats = LookupFileName (filename); if (formats.Any()) return formats.First().Type; return ""; } public void InvokeParametersRequest (object source, ParametersRequestEventArgs args) { if (null != ParametersRequest) ParametersRequest (source, args); } /// /// Read first 4 bytes from stream and return them as 32-bit signature. /// public static uint ReadSignature (Stream file) { file.Position = 0; uint signature = (byte)file.ReadByte(); signature |= (uint)file.ReadByte() << 8; signature |= (uint)file.ReadByte() << 16; signature |= (uint)file.ReadByte() << 24; return signature; } /// /// Look up game title based on archive and files matching /// in the same directory as archive. /// /// Game title, or null if no match was found. public string LookupGame (string arc_name, string pattern = "*.exe") { pattern = VFS.CombinePath (VFS.GetDirectoryName (arc_name), pattern); foreach (var file in VFS.GetFiles (pattern).Select (e => Path.GetFileName (e.Name))) { string title; if (m_game_map.TryGetValue (file, out title)) return title; } return null; } public void DeserializeScheme (Stream input) { using (var reader = new BinaryReader (input, System.Text.Encoding.UTF8, true)) { var header = reader.ReadChars (SchemeID.Length); if (!header.SequenceEqual (SchemeID)) throw new FormatException ("Invalid serialization file"); int version = reader.ReadInt32(); if (version <= CurrentSchemeVersion) return; } using (var zs = new ZLibStream (input, CompressionMode.Decompress, true)) { var bin = new BinaryFormatter(); var db = (SchemeDataBase)bin.Deserialize (zs); foreach (var format in Formats) { ResourceScheme scheme; if (db.SchemeMap.TryGetValue (format.Tag, out scheme)) format.Scheme = scheme; } CurrentSchemeVersion = db.Version; if (db.GameMap != null) m_game_map = db.GameMap; } } public void SerializeScheme (Stream output) { var db = new SchemeDataBase { Version = CurrentSchemeVersion, SchemeMap = new Dictionary(), GameMap = m_game_map, }; foreach (var format in Formats) { var scheme = format.Scheme; if (null != scheme) db.SchemeMap[format.Tag] = scheme; } SerializeScheme (output, db); } public void SerializeScheme (Stream output, SchemeDataBase db) { using (var writer = new BinaryWriter (output, System.Text.Encoding.UTF8, true)) { writer.Write (SchemeID.ToCharArray()); writer.Write (db.Version); } var bin = new BinaryFormatter(); using (var zs = new ZLibStream (output, CompressionMode.Compress, true)) bin.Serialize (zs, db); } } [Serializable] public class SchemeDataBase { public int Version; public Dictionary SchemeMap; public Dictionary GameMap; } }