mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-26 23:24:00 +08:00
60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
//! \file AudioBGI.cs
|
|
//! \date Sat Aug 29 21:44:06 2015
|
|
//! \brief BURIKO engine audio file (Ogg/Vorbis)
|
|
//
|
|
// Copyright (C) 2015 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
using GameRes.Utility;
|
|
|
|
namespace GameRes.Formats.BGI
|
|
{
|
|
[Export(typeof(AudioFormat))]
|
|
public class BgiAudio : AudioFormat
|
|
{
|
|
public override string Tag { get { return "BW"; } }
|
|
public override string Description { get { return "BGI/Ethornell engine audio (Ogg/Vorbis)"; } }
|
|
public override uint Signature { get { return 0; } }
|
|
|
|
public BgiAudio ()
|
|
{
|
|
Signatures = new uint[] { 0x40, 0 };
|
|
Extensions = new string[] { "bw", "", "_bw" };
|
|
}
|
|
|
|
public override SoundInput TryOpen (IBinaryStream file)
|
|
{
|
|
var header = file.ReadHeader (8);
|
|
if (!header.AsciiEqual (4, "bw "))
|
|
return null;
|
|
uint offset = header.ToUInt32 (0);
|
|
if (offset >= file.Length)
|
|
return null;
|
|
|
|
var input = new StreamRegion (file.AsStream, offset);
|
|
return new OggInput (input);
|
|
// input is left undisposed in case of exception.
|
|
}
|
|
}
|
|
}
|