GARbro-mirror/GameRes
2024-09-15 02:32:24 +08:00
..
Properties Merge branch 'master' of https://github.com/morkt/GARbro 2023-08-25 09:03:13 +08:00
Strings Update packages 2022-02-13 15:27:59 +08:00
app.config Update packages 2022-02-13 15:27:59 +08:00
ArcFile.cs (ArchiveFormat): added ContainedFormats property. 2018-09-22 02:46:09 +04:00
ArchiveFormat.cs (GameRes): moved preferred formats logic to GetTypeFromName method. 2018-09-23 03:52:53 +04:00
ArcStream.cs (ArcViewStream): limit memory mapped frame size. 2018-12-02 19:43:35 +04:00
ArcView.cs Apply suggestions from upstream 2024-07-31 16:32:35 +02:00
Audio.cs (GameRes): use ResourceInstance instead of Lazy. 2023-10-11 18:53:12 +04:00
AudioWAV.cs (WAV): another OGG format tag. 2018-04-01 08:07:43 +04:00
BinaryStream.cs Update BinaryStream.cs 2024-09-15 02:32:24 +08:00
ByteArray.cs (CowArray.IndexOf): fixed. 2016-12-15 19:35:07 +04:00
Checksum.cs (Adler32): skip checksum update for zero-length arrays. 2016-09-14 20:08:13 +04:00
FileSystem.cs (IsPathEqualsToFileName): if not needed. 2023-10-12 23:19:55 +04:00
FormatCatalog.cs (GameRes): moved preferred formats logic to GetTypeFromName method. 2018-09-23 03:52:53 +04:00
GameRes.cs (ArchiveFormat): added ContainedFormats property. 2018-09-22 02:46:09 +04:00
GameRes.csproj upgraded nuget packages. 2022-04-29 13:29:22 +04:00
Image.cs (GameRes): use ResourceInstance instead of Lazy. 2023-10-11 18:53:12 +04:00
ImageBMP.cs (Jpeg, Bmp): increase priority. 2023-10-27 04:13:30 +04:00
ImageDecoder.cs (ImageDecoder.SourceFormat): allow protected set. 2023-09-07 12:30:47 +04:00
ImageJPEG.cs (Jpeg, Bmp): increase priority. 2023-10-27 04:13:30 +04:00
ImagePNG.cs bunch of stuff. 2023-08-24 01:33:50 +04:00
ImageTGA.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImageTIFF.cs (TifFormat): precaution against ill-formed files. 2016-12-17 06:08:02 +04:00
MultiDict.cs added license clause and third-party copyright notices. 2014-07-28 00:50:18 +04:00
packages.config upgraded nuget packages. 2022-04-29 13:29:22 +04:00
README.md updated READMEs. 2016-08-06 16:23:50 +04:00
ResourceSettings.cs (FixedSetSetting): another application setting class. 2018-06-06 00:35:39 +04:00
ScriptText.cs bunch of stuff. 2023-08-24 01:33:50 +04:00
StructSerialization.cs (BinaryStreamExtension): serialization extension for IBinaryStream. 2019-03-23 19:50:27 +04:00
Utility.cs Revert "Add ToUint64 for big endian numbers" 2024-08-05 15:43:28 +02:00
ZLibStream.cs (Adler32): skip checksum update for zero-length arrays. 2016-09-14 20:08:13 +04:00

GameRes Library

Library of the base classes that deal with game resources, such as archives, images and audio files. All derived file formats are expected to register themselves by the means of MEF within repository class FormatCatalog.