mirror of
https://github.com/crskycode/GARbro.git
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443 lines
14 KiB
C#
443 lines
14 KiB
C#
//! \file ImageGPH.cs
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//! \date Sun May 29 16:26:55 2016
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//! \brief Ancient GPH image format.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using GameRes.Utility;
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namespace GameRes.Formats.Elf
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{
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internal class GphMetaData :ImageMetaData
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{
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public int DataOffset;
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public int DataSize;
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public int Flags;
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}
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[Export(typeof(ImageFormat))]
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public class GphFormat : ImageFormat
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{
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public override string Tag { get { return "GPH"; } }
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public override string Description { get { return "Elf GPH image format"; } }
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public override uint Signature { get { return 0x1D485047; } } // 'GPH\x1D'
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public override ImageMetaData ReadMetaData (IBinaryStream input)
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{
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input.Position = 4;
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int frame_count = input.ReadUInt16();
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int frame_offset = input.ReadInt32();
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if (0 == frame_count || frame_offset > input.Length)
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return null;
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input.Position = frame_offset;
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int frame_length = input.ReadInt32();
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int flags = input.ReadUInt16();
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if (0 == (flags & 4))
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input.Seek (0x20, SeekOrigin.Current);
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int left = input.ReadInt16();
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int top = input.ReadInt16();
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int right = input.ReadInt16() + 1;
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int bottom = input.ReadInt16() + 1;
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left *= 2;
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right *= 2;
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return new GphMetaData
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{
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Width = (uint)(right - left),
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Height = (uint)(bottom - top),
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OffsetX = left,
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OffsetY = top,
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BPP = 4,
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DataOffset = frame_offset+4,
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DataSize = frame_length,
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Flags = flags,
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};
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}
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public override ImageData Read (IBinaryStream stream, ImageMetaData info)
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{
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using (var reader = new GphReader (stream, (GphMetaData)info))
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{
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reader.Unpack();
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return ImageData.Create (info, reader.Format, reader.Palette, reader.Data, reader.Stride);
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}
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("GphFormat.Write not implemented");
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}
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}
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internal sealed class GphReader : IDisposable
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{
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IBinaryStream m_input;
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GphMetaData m_info;
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byte[] m_output;
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public byte[] Data { get { return m_output; } }
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public PixelFormat Format { get { return PixelFormats.Indexed4; } }
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public BitmapPalette Palette { get; private set; }
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public int Stride { get; private set; }
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public GphReader (IBinaryStream input, GphMetaData info)
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{
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m_input = input;
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m_info = info;
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Stride = (int)m_info.Width / 2;
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m_output = new byte[Stride * (int)m_info.Height];
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}
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ushort[] OffsetTable = new ushort[0x100];
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byte[] m_buffer = new byte[0x1400];
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int bit_count, bits;
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int m_out_pos;
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public void Unpack ()
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{
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m_input.Position = m_info.DataOffset+2;
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if (0 == (m_info.Flags & 4))
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ReadPalette();
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else
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SetDefaultPalette();
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m_input.Seek (8, SeekOrigin.Current);
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int stride = Stride;
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if (stride <= 0x10)
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{
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for (int i = 0; i < 0x100; ++i)
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OffsetTable[i] = (ushort)(i+1);
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}
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else
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{
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for (int i = 0; i < 0x100; ++i)
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{
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int x = i >> 4;
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if (0 != (i & 8))
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{
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++x;
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x *= stride;
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x += i & 0xF;
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x -= 0xF;
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}
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else
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{
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x *= stride;
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x += i & 0xF;
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++x;
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}
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OffsetTable[i] = (ushort)x;
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}
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}
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bits = m_input.ReadUInt16();
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bits = bits >> 8 | bits << 8;
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bit_count = 9;
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CreateHuffmanTree();
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int dst = 0;
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m_out_pos = 0;
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int total_count = stride * (int)m_info.Height;
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while (total_count > 0)
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{
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int token = GetToken();
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if (token < 0x100)
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{
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m_buffer[dst++] = (byte)token;
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if (dst >= m_buffer.Length)
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{
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CopyPixels (m_buffer.Length);
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dst = 0;
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}
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--total_count;
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}
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else
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{
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int count = (token & 0xFF) + 3;
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int offset = GetOffset();
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int src = dst - OffsetTable[offset];
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if (src < 0)
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src += 0x1400;
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for (int i = 0; i < count; ++i)
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{
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m_buffer[dst++] = m_buffer[src++];
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if (src >= m_buffer.Length)
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src = 0;
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if (dst >= m_buffer.Length)
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{
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CopyPixels (m_buffer.Length);
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dst = 0;
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}
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}
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total_count -= count;
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}
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}
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if (dst != 0)
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{
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CopyPixels (dst);
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}
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}
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int m_next_token;
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void CreateHuffmanTree ()
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{
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m_next_token = 0;
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int root = CreateTokenNode();
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for (int i = 0; i < 0x100; ++i)
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ProcessTokenNode (i, root);
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m_next_token = 0;
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root = CreateOffsetNode();
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for (int i = 0; i < 0x100; ++i)
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ProcessOffsetNode (i, root);
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}
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byte[] LengthTable = new byte[0x200];
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short[] TokenTable = new short[0x200];
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short[] NodeTable = new short[0x600];
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int CreateTokenNode ()
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{
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--bit_count;
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if (0 == bit_count)
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{
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bit_count = 8;
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ReadNext();
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}
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int node;
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bits <<= 1;
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if (0 != (bits & 0x10000))
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{
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node = m_next_token++;
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int idx = node << 1;
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NodeTable[idx] = (short)CreateTokenNode();
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NodeTable[idx+1] = (short)CreateTokenNode();
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return node + 0x200;
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}
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--bit_count;
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if (0 == bit_count)
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{
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bit_count = 8;
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ReadNext();
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}
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node = (bits >> 7) & 0x1FF;
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bits <<= bit_count;
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ReadNext();
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bits <<= 9 - bit_count;
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return node;
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}
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void ProcessTokenNode (int idx, int b)
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{
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int x = idx;
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byte i = 0;
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do
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{
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++i;
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b = b << 1 | ((x >> 7) & 1);
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b = NodeTable[b & 0x3FF];
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if (b < 0x200)
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break;
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x <<= 1;
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}
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while (i < 8);
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LengthTable[idx] = i;
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TokenTable[idx] = (short)b;
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}
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int CreateOffsetNode ()
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{
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--bit_count;
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if (0 == bit_count)
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{
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bit_count = 8;
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ReadNext();
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}
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int node;
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bits <<= 1;
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if (0 != (bits & 0x10000))
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{
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node = m_next_token++;
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int idx = (node << 1) + 0x400;
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NodeTable[idx] = (short)CreateOffsetNode();
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NodeTable[idx+1] = (short)CreateOffsetNode();
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return node + 0x100;
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}
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node = (bits >> 8) & 0xFF;
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bits <<= bit_count - 1;
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ReadNext();
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bits <<= 9 - bit_count;
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return node;
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}
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void ProcessOffsetNode (int idx, int b)
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{
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int x = idx;
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byte i = 0;
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do
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{
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++i;
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b = b << 1 | ((x >> 7) & 1);
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b &= 0x1FF;
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b = NodeTable[b + 0x400];
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if (b < 0x100)
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break;
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x <<= 1;
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}
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while (i < 8);
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LengthTable[idx+0x100] = i;
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TokenTable[idx+0x100] = (short)b;
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}
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int GetToken ()
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{
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int token = (bits >> 8) & 0xFF;
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int length = LengthTable[token];
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token = TokenTable[token];
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if (length >= bit_count)
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{
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--bit_count;
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bits <<= bit_count;
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length -= bit_count;
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bit_count = 9;
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ReadNext();
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}
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bits <<= length;
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bit_count -= length;
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while (token >= 0x200)
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{
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--bit_count;
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if (0 == bit_count)
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{
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bit_count = 8;
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ReadNext();
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}
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token = (token << 1) | ((bits >> 15) & 1);
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bits <<= 1;
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token &= 0x3FF;
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token = NodeTable[token];
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}
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return token;
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}
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int GetOffset ()
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{
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int token = (bits >> 8) & 0xFF;
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int length = LengthTable[token+0x100];
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token = TokenTable[token+0x100];
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if (length >= bit_count)
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{
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--bit_count;
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bits <<= bit_count;
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length -= bit_count;
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bit_count = 9;
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ReadNext();
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}
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bits <<= length;
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bit_count -= length;
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while (token >= 0x100)
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{
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--bit_count;
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if (0 == bit_count)
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{
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bit_count = 8;
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ReadNext();
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}
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token = (token << 1) | ((bits >> 15) & 1);
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bits <<= 1;
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token &= 0x1FF;
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token = NodeTable[token+0x400];
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}
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return token;
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}
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void ReadNext ()
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{
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bits &= 0xFF00;
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int b = m_input.ReadByte();
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if (-1 != b)
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bits |= b;
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}
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void CopyPixels (int count)
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{
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int src = 0;
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while (count --> 0)
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{
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byte b = m_buffer[src++];
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int p;
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p = (b & 0x80) | (b & 0x20) << 1 | (b & 0x08) << 2 | (b & 0x02) << 3;
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p |= (b & 0x01) | (b & 0x04) >> 1 | (b & 0x10) >> 2 | (b & 0x40) >> 3;
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m_output[m_out_pos++] = (byte)p;
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}
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}
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void ReadPalette ()
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{
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var palette = new Color[0x10];
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for (int i = 0; i < 0x10; ++i)
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{
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int rgb = m_input.ReadByte();
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int r = (rgb >> 2) & 0x3C;
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int b = (rgb << 2) & 0x3C;
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rgb = m_input.ReadByte();
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int g = (rgb << 2) & 0x3C;
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palette[i] = Color.FromRgb (Clamp (r), Clamp (g), Clamp (b));
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}
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Palette = new BitmapPalette (palette);
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}
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void SetDefaultPalette ()
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{
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var palette = new Color[0x10]
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{
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Color.FromRgb (0x00, 0x00, 0x00), Color.FromRgb (0x00, 0x00, 0xAA),
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Color.FromRgb (0x00, 0xAA, 0x00), Color.FromRgb (0x00, 0xAA, 0xAA),
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Color.FromRgb (0xAA, 0x00, 0x00), Color.FromRgb (0xAA, 0x00, 0xAA),
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Color.FromRgb (0xAA, 0xAA, 0x00), Color.FromRgb (0xAA, 0xAA, 0xAA),
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Color.FromRgb (0x88, 0x88, 0x88), Color.FromRgb (0x00, 0x00, 0xFF),
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Color.FromRgb (0x00, 0xFF, 0x00), Color.FromRgb (0x00, 0xFF, 0xFF),
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Color.FromRgb (0xFF, 0x00, 0x00), Color.FromRgb (0xFF, 0x00, 0xFF),
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Color.FromRgb (0xFF, 0xFF, 0x00), Color.FromRgb (0xFF, 0xFF, 0xFF),
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};
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Palette = new BitmapPalette (palette);
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}
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static byte Clamp (int color)
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{
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return (byte)(color * 0xFF / 0x3C);
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}
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#region IDisposable Members
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public void Dispose ()
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{
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}
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#endregion
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}
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}
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