mirror of
https://github.com/crskycode/GARbro.git
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102 lines
4.3 KiB
XML
102 lines
4.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{453C087F-E416-4AE9-8C03-D8760DA0574B}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GameRes</RootNamespace>
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<AssemblyName>GameRes</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="NAudio, Version=1.7.3.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\NAudio.1.7.3\lib\net35\NAudio.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xaml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ArcFile.cs" />
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<Compile Include="ArcView.cs" />
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<Compile Include="Audio.cs" />
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<Compile Include="AudioWAV.cs" />
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<Compile Include="FileSystem.cs" />
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<Compile Include="GameRes.cs" />
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<Compile Include="Image.cs" />
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<Compile Include="ImageBMP.cs" />
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<Compile Include="ImageJPEG.cs" />
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<Compile Include="ImagePNG.cs" />
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<Compile Include="ImageTGA.cs" />
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<Compile Include="ImageTIFF.cs" />
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<Compile Include="MultiDict.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScriptText.cs" />
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<Compile Include="Strings\garStrings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>garStrings.resx</DependentUpon>
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</Compile>
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<Compile Include="Utility.cs" />
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</ItemGroup>
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<ItemGroup>
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<WCFMetadata Include="Service References\" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Strings\garStrings.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>garStrings.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Strings\garStrings.ru-RU.resx" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>perl "$(SolutionDir)inc-revision.pl" "$(ProjectPath)" $(ConfigurationName)</PreBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |