GARbro-mirror/ArcFormats/Strings/arcStrings.resx

250 lines
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XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AMIBaseArchive" xml:space="preserve">
<value>Base archive</value>
</data>
<data name="AMIBaseTooltip" xml:space="preserve">
<value>New archive will also contain entries from the base archive.</value>
</data>
<data name="AMIChooseBase" xml:space="preserve">
<value>Select base archive</value>
</data>
<data name="AMIDescription" xml:space="preserve">
<value>Amaterasu Translations Muv-Luv archive</value>
</data>
<data name="AMINoFiles" xml:space="preserve">
<value>No files suitable for AMI archive found.</value>
</data>
<data name="ArcEncryptedNotice" xml:space="preserve">
<value>Archive content is encrypted.
Choose appropriate encryption scheme.</value>
</data>
<data name="ArcNoEncryption" xml:space="preserve">
<value>no encryption</value>
</data>
<data name="GRPDescription" xml:space="preserve">
<value>âge proprietary image format</value>
</data>
<data name="GSCDescription" xml:space="preserve">
<value>Liar-soft proprietary script format</value>
</data>
<data name="INTDescription" xml:space="preserve">
<value>FrontWing game resource archive</value>
</data>
<data name="INTKeyRequirement" xml:space="preserve">
<value>Numeric key should be a 32-bit hexadecimal integer</value>
</data>
<data name="INTLabelNumericKey" xml:space="preserve">
<value>Numeric key</value>
</data>
<data name="INTLabelPassphrase" xml:space="preserve">
<value>Passphrase</value>
</data>
<data name="INTLabelScheme" xml:space="preserve">
<value>Scheme</value>
</data>
<data name="INTNotice" xml:space="preserve">
<value>Archive directory is encrypted.
Enter archive encryption key or choose
predefined encryption scheme.</value>
</data>
<data name="LWGDescription" xml:space="preserve">
<value>Liar-soft image archive</value>
</data>
<data name="MsgAddingFile" xml:space="preserve">
<value>Adding file</value>
</data>
<data name="MsgCompressingIndex" xml:space="preserve">
<value>Compressing index...</value>
</data>
<data name="MsgEncNotImplemented" xml:space="preserve">
<value>Encryption method not implemented</value>
</data>
<data name="MsgFileNameTooLong" xml:space="preserve">
<value>File name is too long</value>
</data>
<data name="MsgIllegalCharacters" xml:space="preserve">
<value>File name contains illegal characters</value>
</data>
<data name="MsgInvalidImageFormat" xml:space="preserve">
<value>{0}: image format not recognized.</value>
</data>
<data name="MsgUpdatingIndex" xml:space="preserve">
<value>Updating index...</value>
</data>
<data name="MsgWritingIndex" xml:space="preserve">
<value>Writing index...</value>
</data>
<data name="NPADescription" xml:space="preserve">
<value>Nitro+ resource archive</value>
</data>
<data name="NPASteinsGateDescription" xml:space="preserve">
<value>Nitro+ Steins;Gate resource archive</value>
</data>
<data name="NSADescription" xml:space="preserve">
<value>ONScripter game engine resource archive</value>
</data>
<data name="ONSArchiveType" xml:space="preserve">
<value>Archive type</value>
</data>
<data name="ONSCompression" xml:space="preserve">
<value>Compression</value>
</data>
<data name="ONSCompressionNone" xml:space="preserve">
<value>None</value>
</data>
<data name="SCRDescription" xml:space="preserve">
<value>Amaterasu Translations Muv-Luv script file</value>
</data>
<data name="SGLabelEncoding" xml:space="preserve">
<value>Filename encoding</value>
</data>
<data name="XFLDescription" xml:space="preserve">
<value>Liar-soft game resource archive</value>
</data>
<data name="XP3CompressContents" xml:space="preserve">
<value>Compress contents</value>
</data>
<data name="XP3CompressHeader" xml:space="preserve">
<value>Compress directory</value>
</data>
<data name="XP3Description" xml:space="preserve">
<value>KiriKiri game engine resource archive</value>
</data>
<data name="XP3LabelScheme" xml:space="preserve">
<value>Encryption scheme</value>
</data>
<data name="XP3LabelVersion" xml:space="preserve">
<value>Version</value>
</data>
<data name="XP3RetainStructure" xml:space="preserve">
<value>Retain directory structure</value>
</data>
<data name="YPFDescription" xml:space="preserve">
<value>Yu-Ris game engine resource archive</value>
</data>
<data name="YPFLabelKey" xml:space="preserve">
<value>8-bit encryption key</value>
</data>
<data name="YPFNotice" xml:space="preserve">
<value>Archive directory is encrypted.
Enter archive encryption key.</value>
</data>
</root>