mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-30 17:05:37 +08:00
216 lines
7.8 KiB
C#
216 lines
7.8 KiB
C#
//! \file ArcVF.cs
|
|
//! \date Wed Jun 08 00:27:36 2016
|
|
//! \brief LiveMaker resource archive.
|
|
//
|
|
// Copyright (C) 2016-2018 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel.Composition;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using GameRes.Compression;
|
|
|
|
namespace GameRes.Formats.LiveMaker
|
|
{
|
|
[Export(typeof(ArchiveFormat))]
|
|
public class VffOpener : ArchiveFormat
|
|
{
|
|
public override string Tag { get { return "DAT/vf"; } }
|
|
public override string Description { get { return "LiveMaker resource archive"; } }
|
|
public override uint Signature { get { return 0x666676; } } // 'vff'
|
|
public override bool IsHierarchic { get { return true; } }
|
|
public override bool CanWrite { get { return false; } }
|
|
|
|
public VffOpener ()
|
|
{
|
|
Extensions = new string[] { "dat" };
|
|
Signatures = new uint[] { 0x666676, 0 };
|
|
}
|
|
|
|
public override ArcFile TryOpen (ArcView file)
|
|
{
|
|
uint base_offset = 0;
|
|
ArcView index_file = file;
|
|
try
|
|
{
|
|
// possible filesystem structure:
|
|
// game.dat -- main archive body
|
|
// game.ext -- [optional] separate index (could be included into the main body)
|
|
// game.001 -- [optional] extra parts
|
|
// game.002
|
|
// ...
|
|
|
|
uint signature = index_file.View.ReadUInt32 (0);
|
|
if (file.Name.HasExtension (".exe")
|
|
&& (0x5A4D == (signature & 0xFFFF))) // 'MZ'
|
|
{
|
|
base_offset = SkipExeData (index_file);
|
|
signature = index_file.View.ReadUInt32 (base_offset);
|
|
}
|
|
else if (!file.Name.HasExtension (".dat"))
|
|
{
|
|
return null;
|
|
}
|
|
else if (0x666676 != signature)
|
|
{
|
|
var ext_filename = Path.ChangeExtension (file.Name, ".ext");
|
|
if (!VFS.FileExists (ext_filename))
|
|
return null;
|
|
index_file = VFS.OpenView (ext_filename);
|
|
signature = index_file.View.ReadUInt32 (0);
|
|
}
|
|
if (0x666676 != signature)
|
|
return null;
|
|
int count = index_file.View.ReadInt32 (base_offset+6);
|
|
if (!IsSaneCount (count))
|
|
return null;
|
|
|
|
var dir = ReadIndex (index_file, base_offset, count);
|
|
if (null == dir)
|
|
return null;
|
|
long max_offset = file.MaxOffset;
|
|
var parts = new List<ArcView>();
|
|
try
|
|
{
|
|
for (int i = 1; i < 100; ++i)
|
|
{
|
|
var ext = string.Format (".{0:D3}", i);
|
|
var part_filename = Path.ChangeExtension (file.Name, ext);
|
|
if (!VFS.FileExists (part_filename))
|
|
break;
|
|
var arc_file = VFS.OpenView (part_filename);
|
|
max_offset += arc_file.MaxOffset;
|
|
parts.Add (arc_file);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
foreach (var part in parts)
|
|
part.Dispose();
|
|
throw;
|
|
}
|
|
if (0 == parts.Count)
|
|
return new ArcFile (file, this, dir);
|
|
return new MultiFileArchive (file, this, dir, parts);
|
|
}
|
|
finally
|
|
{
|
|
if (index_file != file)
|
|
index_file.Dispose();
|
|
}
|
|
}
|
|
|
|
public override Stream OpenEntry (ArcFile arc, Entry entry)
|
|
{
|
|
var vff = arc as MultiFileArchive;
|
|
Stream input = null;
|
|
if (vff != null)
|
|
input = vff.OpenStream (entry);
|
|
else
|
|
input = arc.File.CreateStream (entry.Offset, entry.Size);
|
|
|
|
var pent = entry as PackedEntry;
|
|
if (pent != null && pent.IsPacked)
|
|
return new ZLibStream (input, CompressionMode.Decompress);
|
|
else
|
|
return input;
|
|
}
|
|
|
|
List<Entry> ReadIndex (ArcView file, uint base_offset, int count)
|
|
{
|
|
uint index_offset = base_offset+0xA;
|
|
var name_buffer = new byte[0x100];
|
|
var rnd = new TpRandom (0x75D6EE39u);
|
|
var dir = new List<Entry> (count);
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
uint name_length = file.View.ReadUInt32 (index_offset);
|
|
index_offset += 4;
|
|
if (0 == name_length || name_length > name_buffer.Length)
|
|
return null;
|
|
if (name_length != file.View.Read (index_offset, name_buffer, 0, name_length))
|
|
return null;
|
|
index_offset += name_length;
|
|
|
|
var name = DecryptName (name_buffer, (int)name_length, rnd);
|
|
dir.Add (FormatCatalog.Instance.Create<PackedEntry> (name));
|
|
}
|
|
rnd.Reset();
|
|
long offset = base_offset + (file.View.ReadInt64 (index_offset) ^ (int)rnd.GetRand32());
|
|
foreach (var entry in dir)
|
|
{
|
|
index_offset += 8;
|
|
long next_offset = base_offset + (file.View.ReadInt64 (index_offset) ^ (int)rnd.GetRand32());
|
|
entry.Offset = offset;
|
|
entry.Size = (uint)(next_offset - offset);
|
|
offset = next_offset;
|
|
}
|
|
index_offset += 8;
|
|
foreach (PackedEntry entry in dir)
|
|
{
|
|
entry.IsPacked = 0 == file.View.ReadByte (index_offset++);
|
|
}
|
|
return dir;
|
|
}
|
|
|
|
string DecryptName (byte[] name_buf, int name_length, TpRandom key)
|
|
{
|
|
for (int i = 0; i < name_length; ++i)
|
|
{
|
|
name_buf[i] ^= (byte)key.GetRand32();
|
|
}
|
|
return Encodings.cp932.GetString (name_buf, 0, name_length);
|
|
}
|
|
|
|
uint SkipExeData (ArcView file)
|
|
{
|
|
var exe = new ExeFile (file);
|
|
return (uint)exe.Overlay.Offset;
|
|
}
|
|
}
|
|
|
|
internal class TpRandom
|
|
{
|
|
uint m_seed;
|
|
uint m_current;
|
|
|
|
public TpRandom (uint seed)
|
|
{
|
|
m_seed = seed;
|
|
m_current = 0;
|
|
}
|
|
|
|
public uint GetRand32 ()
|
|
{
|
|
m_current += m_current << 2;
|
|
m_current += m_seed;
|
|
return m_current;
|
|
}
|
|
|
|
public void Reset ()
|
|
{
|
|
m_current = 0;
|
|
}
|
|
}
|
|
}
|