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https://github.com/crskycode/GARbro.git
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bfd81f9ec4
(HG3): attempt to recognize swapped Red/Blue channels. Fairytale BDT archives. (XP3, VF): add 'exe' to extensions list. (DXR): consolidated Macromedia Director archives. (SND): support mp3 streams. (QPK): PSP resource archive. (GRC): support encrypted images.
121 lines
4.5 KiB
C#
121 lines
4.5 KiB
C#
//! \file AudioSND.cs
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//! \date 2023 Aug 30
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//! \brief Macromedia Director WAVE audio resource.
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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namespace GameRes.Formats.Macromedia
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{
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[Export(typeof(AudioFormat))]
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public class SndAudio : AudioFormat
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{
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public override string Tag => "SND";
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public override string Description => "Macromedia Director audio resource";
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public override uint Signature => 0;
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public override bool CanWrite => false;
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static readonly ResourceInstance<AudioFormat> Mp3 = new ResourceInstance<AudioFormat> ("MP3");
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public override SoundInput TryOpen (IBinaryStream file)
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{
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if (!file.Name.HasExtension (".snd"))
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return null;
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int type = file.ReadUInt16();
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if (type != 0x0200)
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return null;
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var reader = new Reader (file.AsStream, ByteOrder.BigEndian);
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reader.Skip (2);
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int count = reader.ReadU16();
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if (0 == count)
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return null;
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int command = reader.ReadU16();
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if (command != 0x8051)
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return null;
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reader.ReadI16();
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int pos = reader.ReadI32();
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if (pos != reader.Position)
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return null;
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ushort channels = 1;
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ushort bps = 8;
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reader.Skip (4);
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int param = reader.ReadI32();
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ushort sample_rate = reader.ReadU16();
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reader.Skip (10);
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byte encoding = reader.ReadU8();
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byte freq = reader.ReadU8();
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if (freq != 0x3C)
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return null;
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int frames_count = 0;
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if (0 == encoding)
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{
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frames_count = param / channels;
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}
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else if (0xFF == encoding)
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{
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channels = (ushort)param;
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frames_count = reader.ReadI32();
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reader.Skip (22);
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bps = reader.ReadU16();
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reader.Skip (14);
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}
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else
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throw new NotSupportedException (string.Format ("Not supported 'snd' encoding {0:X2}", encoding));
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if (bps != 16 && bps != 8)
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return null;
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// try mp3
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var samples_stream = new StreamRegion (reader.Source, reader.Position);
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var mp3_input = new BinaryStream (samples_stream, file.Name);
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var mp3 = Mp3.Value.TryOpen (mp3_input);
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if (mp3 != null)
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return mp3;
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var format = new WaveFormat {
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FormatTag = 1,
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Channels = channels,
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SamplesPerSecond = sample_rate,
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BlockAlign = (ushort)(bps / 8),
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BitsPerSample = bps,
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};
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format.SetBPS();
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if (8 == bps)
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{
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return new RawPcmInput (samples_stream, format);
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}
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int sample_count = frames_count * channels;
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var samples = file.ReadBytes (sample_count);
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for (int i = 1; i < samples.Length; i += 2)
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{
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byte s = samples[i-1];
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samples[i-1] = samples[i];
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samples[i] = s;
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}
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var raw = new BinMemoryStream (samples);
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file.Dispose();
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return new RawPcmInput (raw, format);
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}
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}
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}
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