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198 lines
7.5 KiB
C#
198 lines
7.5 KiB
C#
//! \file Alpha.cs
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//! \date Wed May 18 20:06:15 2016
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//! \brief Google WEBP alpha channel processing functions.
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/*
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Copyright (c) 2010, Google Inc. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the
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distribution.
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* Neither the name of Google nor the names of its contributors may
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be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//
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// C# port by morkt (C) 2016
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//
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using System;
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namespace GameRes.Formats.Google
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{
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internal class AlphaDecoder
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{
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public int width_;
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public int height_;
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public int method_;
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public int filter_;
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public int pre_processing_;
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public LosslessDecoder vp8l_dec_;
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public VP8Io m_io;
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public bool use_8b_decode_;
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public const int HeaderLen = 1;
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public const int NoCompression = 0;
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public const int LosslessCompression = 1;
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public const int PreprocessedLevels = 1;
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public bool DecodeComplete { get; private set; }
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delegate void FilterFunc (byte[] input, int src, int width, int height,
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int stride, byte[] output, int dst);
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delegate void UnfilterFunc (int width, int height, int stride, int row,
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int num_rows, byte[] data, int dst);
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FilterFunc[] Filters = new FilterFunc[WebpFilter.Last];
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UnfilterFunc[] Unfilters = new UnfilterFunc[WebpFilter.Last];
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public bool Init (byte[] data, VP8Io src_io, byte[] output)
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{
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m_io = new VP8Io();
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int alpha_data = HeaderLen;
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int alpha_data_size = data.Length - HeaderLen;
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width_ = src_io.width;
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height_ = src_io.height;
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if (data.Length <= HeaderLen)
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return false;
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method_ = (data[0] >> 0) & 3;
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filter_ = (data[0] >> 2) & 3;
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pre_processing_ = (data[0] >> 4) & 3;
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int rsrv = (data[0] >> 6) & 3;
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if (method_ < NoCompression
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|| method_ > LosslessCompression
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|| filter_ >= WebpFilter.Last
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|| pre_processing_ > PreprocessedLevels
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|| rsrv != 0)
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{
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return false;
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}
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bool ok = false;
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if (NoCompression == method_)
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{
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int alpha_decoded_size = width_ * height_;
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ok = (alpha_data_size >= alpha_decoded_size);
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}
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else
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{
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ok = DecodeAlphaHeader (data, alpha_data, alpha_data_size, output);
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}
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FiltersInit();
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// Copy the necessary parameters from src_io to io
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// m_io.Init();
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m_io.opaque = output; // output plane
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m_io.width = src_io.width;
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m_io.height = src_io.height;
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return ok;
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}
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void FiltersInit ()
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{
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Unfilters[WebpFilter.None] = null;
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Unfilters[WebpFilter.Horizontal] = WebpFilter.HorizontalUnfilter;
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Unfilters[WebpFilter.Vertical] = WebpFilter.VerticalUnfilter;
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Unfilters[WebpFilter.Gradient] = WebpFilter.GradientUnfilter;
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Filters[WebpFilter.None] = null;
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Filters[WebpFilter.Horizontal] = WebpFilter.HorizontalFilter;
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Filters[WebpFilter.Vertical] = WebpFilter.VerticalFilter;
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Filters[WebpFilter.Gradient] = WebpFilter.GradientFilter;
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}
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/// <summary>
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// Decodes, unfilters and dequantizes *at least* 'num_rows' rows of alpha starting from row number
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// 'row'. It assumes that rows up to (row - 1) have already been decoded.
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// Returns false in case of bitstream error.
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/// </summary>
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public bool Decode (byte[] alpha_data, byte[] alpha_plane, int row, int num_rows)
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{
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var unfilter_func = Unfilters[filter_];
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if (AlphaDecoder.NoCompression == method_)
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{
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int offset = row * width_;
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int num_pixels = num_rows * width_;
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Buffer.BlockCopy (alpha_data, AlphaDecoder.HeaderLen + offset, alpha_plane, offset, num_pixels);
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}
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else // alph_dec_->method_ == ALPHA_LOSSLESS_COMPRESSION
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{
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if (!DecodeAlphaImageStream (row + num_rows))
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return false;
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}
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if (unfilter_func != null)
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unfilter_func (width_, height_, width_, row, num_rows, alpha_plane, 0);
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// if (row + num_rows >= alph_dec_.m_io.crop_bottom)
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if (row + num_rows >= height_)
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DecodeComplete = true;
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return true;
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}
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bool DecodeAlphaHeader (byte[] data, int data_i, int data_size, byte[] output)
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{
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vp8l_dec_ = new LosslessDecoder();
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vp8l_dec_.Init (width_, height_, m_io, data, data_i, data_size, output);
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uint[] decoded = null;
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if (!vp8l_dec_.DecodeImageStream (width_, height_, true, ref decoded, false))
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return false;
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// Special case: if alpha data uses only the color indexing transform and
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// doesn't use color cache (a frequent case), we will use DecodeAlphaData()
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// method that only needs allocation of 1 byte per pixel (alpha channel).
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if (vp8l_dec_.next_transform_ == 1
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&& vp8l_dec_.transforms_[0].type_ == VP8LImageTransformType.ColorIndexing
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&& vp8l_dec_.Is8bOptimizable())
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{
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use_8b_decode_ = true;
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vp8l_dec_.AllocateInternalBuffers8b();
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}
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else
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{
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// Allocate internal buffers (note that dec->width_ may have changed here).
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use_8b_decode_ = false;
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vp8l_dec_.AllocateInternalBuffers32b (width_);
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}
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return true;
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}
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public bool DecodeAlphaImageStream (int last_row)
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{
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if (vp8l_dec_.last_pixel_ == vp8l_dec_.Width * vp8l_dec_.Height)
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return true; // done
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// Decode (with special row processing).
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return use_8b_decode_ ?
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vp8l_dec_.DecodeAlphaData (vp8l_dec_.Width, vp8l_dec_.Height, last_row) :
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vp8l_dec_.DecodeImageData (vp8l_dec_.Pixels, vp8l_dec_.Width, vp8l_dec_.Height, last_row, LosslessDecoder.ExtractAlphaRows);
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}
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}
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}
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