mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-29 14:24:13 +08:00
146 lines
5.4 KiB
C#
146 lines
5.4 KiB
C#
//! \file AudioVWF.cs
|
|
//! \date 2018 May 09
|
|
//! \brief AZSYSTEM/1.0 compressed audio format.
|
|
//
|
|
// Copyright (C) 2018 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System;
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
using GameRes.Utility;
|
|
using GameRes.Formats.Abogado;
|
|
using GameRes.Compression;
|
|
|
|
namespace GameRes.Formats.Cadath
|
|
{
|
|
[Export(typeof(AudioFormat))]
|
|
public class VwfAudio : AudioFormat
|
|
{
|
|
public override string Tag { get { return "VWF"; } }
|
|
public override string Description { get { return "AZSYSTEM/1.0 audio format"; } }
|
|
public override uint Signature { get { return 0x1A465756; } } // 'VWF'
|
|
public override bool CanWrite { get { return false; } }
|
|
|
|
public override SoundInput TryOpen (IBinaryStream file)
|
|
{
|
|
var header = file.ReadHeader (0x23);
|
|
int bits1_length = header.ToInt32 (0x13);
|
|
int bits2_length = header.ToInt32 (0x17);
|
|
var data = file.ReadBytes (bits1_length + bits2_length);
|
|
CgfDecoder.Decrypt (data, bits1_length);
|
|
|
|
int unpacked_length = header.ToInt32 (5);
|
|
uint sample_rate = header.ToUInt32 (0xD);
|
|
int sample_count = unpacked_length >> 1;
|
|
var bits1 = new byte[(sample_count + 7) >> 3];
|
|
var bits2 = new byte[sample_count >> 1];
|
|
|
|
using (var mem = new MemoryStream (data, 4, bits1_length-4))
|
|
using (var input = new ZLibStream (mem, CompressionMode.Decompress))
|
|
input.Read (bits1, 0, bits1.Length);
|
|
|
|
using (var mem = new MemoryStream (data, bits1_length+4, bits2_length-4))
|
|
using (var input = new ZLibStream (mem, CompressionMode.Decompress))
|
|
input.Read (bits2, 0, bits2.Length);
|
|
|
|
short init = header.ToInt16 (0x11);
|
|
var decoded = new short[sample_count];
|
|
DecodeAdp (bits2, decoded, sample_count, init);
|
|
|
|
var output = new byte[unpacked_length];
|
|
byte bit = 0x80;
|
|
int src = 0;
|
|
int dst = 0;
|
|
for (int i = 0; i < decoded.Length; ++i)
|
|
{
|
|
short sample = Math.Max (decoded[i], (short)0);
|
|
if ((bit & bits1[src]) != 0)
|
|
sample = (short)-sample;
|
|
LittleEndian.Pack (sample, output, dst);
|
|
dst += 2;
|
|
bit >>= 1;
|
|
if (0 == bit)
|
|
{
|
|
++src;
|
|
bit = 0x80;
|
|
}
|
|
}
|
|
var format = new WaveFormat {
|
|
FormatTag = 1,
|
|
Channels = 1,
|
|
SamplesPerSecond = sample_rate,
|
|
BlockAlign = 2,
|
|
BitsPerSample = 16,
|
|
};
|
|
format.SetBPS();
|
|
var pcm = new MemoryStream (output);
|
|
return new RawPcmInput (pcm, format);
|
|
}
|
|
|
|
void DecodeAdp (byte[] input, short[] output, int count, short init)
|
|
{
|
|
int src = 0;
|
|
int sample = init;
|
|
int quant_idx = 0;
|
|
byte s = 0;
|
|
bool odd = false;
|
|
ushort quant = AdpDecoder.QuantizeTable[0];
|
|
for (int i = 0; i < count; )
|
|
{
|
|
int v;
|
|
if (odd)
|
|
{
|
|
v = s & 0xF;
|
|
}
|
|
else
|
|
{
|
|
if (src >= input.Length)
|
|
break;
|
|
s = input[src++];
|
|
v = s >> 4;
|
|
}
|
|
quant_idx += AdpIncrementTable[v];
|
|
if (quant_idx < 0)
|
|
quant_idx = 0;
|
|
else if (quant_idx > 0x58)
|
|
quant_idx = 0x58;
|
|
int step = quant >> 3;
|
|
if ((v & 4) != 0)
|
|
step += quant;
|
|
if ((v & 2) != 0)
|
|
step += quant >> 1;
|
|
if ((v & 1) != 0)
|
|
step += quant >> 2;
|
|
if (v < 8)
|
|
sample = Math.Min (0x7FFF, sample + step);
|
|
else
|
|
sample = Math.Max (-32768, sample - step);
|
|
quant = AdpDecoder.QuantizeTable[quant_idx];
|
|
output[i++] = (short)sample;
|
|
odd = !odd;
|
|
}
|
|
}
|
|
|
|
static readonly sbyte[] AdpIncrementTable = { -1, -1, -1, 0, 2, 4, 6, 8, -1, -1, -1, 0, 2, 4, 6, 8 };
|
|
}
|
|
}
|