mirror of
https://github.com/crskycode/GARbro.git
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328 lines
13 KiB
XML
328 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AMIBaseArchive" xml:space="preserve">
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<value>Base archive</value>
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</data>
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<data name="AMIBaseTooltip" xml:space="preserve">
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<value>New archive will also contain entries from the base archive.</value>
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</data>
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<data name="AMIChooseBase" xml:space="preserve">
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<value>Select base archive</value>
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</data>
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<data name="AMIDescription" xml:space="preserve">
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<value>Amaterasu Translations Muv-Luv archive</value>
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</data>
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<data name="AMINoFiles" xml:space="preserve">
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<value>No files suitable for AMI archive found.</value>
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</data>
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<data name="ArcEncryptedNotice" xml:space="preserve">
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<value>Archive content is encrypted.
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Choose appropriate encryption scheme.</value>
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</data>
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<data name="ArcNoEncryption" xml:space="preserve">
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<value>no encryption</value>
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</data>
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<data name="ArcReset" xml:space="preserve">
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<value>Reset</value>
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</data>
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<data name="GRPDescription" xml:space="preserve">
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<value>âge proprietary image format</value>
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</data>
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<data name="GSCDescription" xml:space="preserve">
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<value>Liar-soft proprietary script format</value>
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</data>
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<data name="INTCreationNotice" xml:space="preserve">
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<value>Encrypted archives creation is not implemented.</value>
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</data>
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<data name="INTDescription" xml:space="preserve">
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<value>FrontWing game resource archive</value>
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</data>
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<data name="INTKeyRequirement" xml:space="preserve">
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<value>Numeric key should be a 32-bit hexadecimal integer</value>
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</data>
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<data name="INTLabelNumericKey" xml:space="preserve">
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<value>Numeric key</value>
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</data>
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<data name="INTNotice" xml:space="preserve">
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<value>Archive directory is encrypted.
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Enter archive encryption key or choose
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predefined encryption scheme.</value>
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</data>
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<data name="KogadoDescription" xml:space="preserve">
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<value>Kogado game engine resource archive</value>
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</data>
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<data name="LabelPassphrase" xml:space="preserve">
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<value>Passphrase</value>
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</data>
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<data name="LabelScheme" xml:space="preserve">
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<value>Scheme</value>
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</data>
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<data name="LWGDescription" xml:space="preserve">
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<value>Liar-soft image archive</value>
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</data>
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<data name="MsgAddingFile" xml:space="preserve">
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<value>Adding file</value>
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</data>
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<data name="MsgCalculatingChecksum" xml:space="preserve">
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<value>Calcualting checksum...</value>
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</data>
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<data name="MsgCompressingIndex" xml:space="preserve">
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<value>Compressing index...</value>
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</data>
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<data name="MsgCreationKeyRequired" xml:space="preserve">
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<value>Encryption key required for archive creation.</value>
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</data>
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<data name="MsgEncNotImplemented" xml:space="preserve">
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<value>Encryption method not implemented</value>
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</data>
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<data name="MsgExtensionTooLong" xml:space="preserve">
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<value>File name extension too long.</value>
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</data>
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<data name="MsgFileNameTooLong" xml:space="preserve">
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<value>File name is too long</value>
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</data>
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<data name="MsgIllegalCharacters" xml:space="preserve">
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<value>File name contains illegal characters</value>
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</data>
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<data name="MsgInvalidImageFormat" xml:space="preserve">
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<value>{0}: image format not recognized.</value>
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</data>
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<data name="MsgInvalidVersion" xml:space="preserve">
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<value>Invalid archive version specified.</value>
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</data>
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<data name="MsgNoExtension" xml:space="preserve">
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<value>File name without extension.</value>
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</data>
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<data name="MsgTooManyFiles" xml:space="preserve">
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<value>Number of files exceedes archive limit.</value>
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</data>
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<data name="MsgUpdatingIndex" xml:space="preserve">
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<value>Updating index...</value>
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</data>
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<data name="MsgWritingIndex" xml:space="preserve">
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<value>Writing index...</value>
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</data>
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<data name="NPACompressContents" xml:space="preserve">
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<value>Compress contents</value>
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</data>
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<data name="NPADescription" xml:space="preserve">
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<value>Nitro+ resource archive</value>
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</data>
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<data name="NPAKeys" xml:space="preserve">
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<value>Encryption keys
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(required even if contents is not encrypted)</value>
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</data>
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<data name="NPASteinsGateDescription" xml:space="preserve">
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<value>Nitro+ Steins;Gate resource archive</value>
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</data>
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<data name="NSADescription" xml:space="preserve">
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<value>ONScripter game engine resource archive</value>
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</data>
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<data name="ONSArchiveType" xml:space="preserve">
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<value>Archive type</value>
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</data>
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<data name="ONSCompression" xml:space="preserve">
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<value>Compression</value>
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</data>
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<data name="ONSCompressionNone" xml:space="preserve">
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<value>None</value>
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</data>
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<data name="PDDescription" xml:space="preserve">
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<value>Flying Shine resource archive</value>
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</data>
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<data name="PDScrambleContents" xml:space="preserve">
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<value>Scramble contents</value>
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</data>
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<data name="RPADescription" xml:space="preserve">
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<value>Ren'Py game engine archive</value>
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</data>
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<data name="RPALabelKey" xml:space="preserve">
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<value>32-bit key</value>
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</data>
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<data name="SCRDescription" xml:space="preserve">
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<value>Amaterasu Translations Muv-Luv script file</value>
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</data>
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<data name="SGLabelEncoding" xml:space="preserve">
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<value>Filename encoding</value>
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</data>
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<data name="TooltipHex" xml:space="preserve">
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<value>Hex number</value>
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</data>
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<data name="WARCLabelLength" xml:space="preserve">
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<value>Maximum file name length
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(not including extension)</value>
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</data>
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<data name="XFLDescription" xml:space="preserve">
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<value>Liar-soft game resource archive</value>
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</data>
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<data name="XP3CompressContents" xml:space="preserve">
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<value>Compress contents</value>
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</data>
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<data name="XP3CompressHeader" xml:space="preserve">
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<value>Compress directory</value>
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</data>
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<data name="XP3Description" xml:space="preserve">
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<value>KiriKiri game engine resource archive</value>
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</data>
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<data name="XP3LabelVersion" xml:space="preserve">
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<value>Version</value>
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</data>
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<data name="XP3RetainStructure" xml:space="preserve">
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<value>Retain directory structure</value>
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</data>
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<data name="YPFDescription" xml:space="preserve">
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<value>Yu-Ris game engine resource archive</value>
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</data>
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<data name="YPFLabelKey" xml:space="preserve">
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<value>8-bit encryption key</value>
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</data>
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<data name="YPFLabelVersion" xml:space="preserve">
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<value>Archive version</value>
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</data>
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<data name="YPFNotice" xml:space="preserve">
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<value>Archive directory is encrypted.
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Enter archive encryption key.</value>
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</data>
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<data name="NOAIgnoreEncryption" xml:space="preserve">
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<value>Ignore encryption</value>
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</data>
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<data name="LabelEncScheme" xml:space="preserve">
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<value>Encryption scheme</value>
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</data>
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<data name="DPKKeys" xml:space="preserve">
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<value>Encryption keys</value>
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</data>
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<data name="ArcDefault" xml:space="preserve">
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<value>Default</value>
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</data>
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<data name="ArcHex32Bit" xml:space="preserve">
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<value>32-bit hex number</value>
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</data>
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<data name="KCAPDefault" xml:space="preserve">
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<value>Default</value>
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</data>
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<data name="MBLNotice" xml:space="preserve">
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<value>Archive contains encrypted scripts.
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Choose encryption scheme or enter a passphrase.</value>
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</data>
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<data name="ISFIgnoreEncryption" xml:space="preserve">
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<value>Ignore encryption</value>
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</data>
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</root> |