GARbro-mirror/GameRes
2016-10-26 05:08:12 +04:00
..
Properties migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
Strings update korean translation (#29) 2016-06-11 21:37:15 +04:00
ArcFile.cs (IImageDecoder): new interface. 2016-10-25 18:18:51 +04:00
ArcView.cs (ArcStream.ReadHeader): throw exception on EOF. 2016-10-17 16:41:58 +04:00
Audio.cs (AudioFormat.FindFormat): merged with Read. 2016-10-17 11:13:40 +04:00
AudioWAV.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
BinaryStream.cs fixed BinaryStreams. 2016-10-22 14:05:53 +04:00
ByteArray.cs fixed errors. 2016-10-16 16:50:51 +04:00
Checksum.cs (Adler32): skip checksum update for zero-length arrays. 2016-09-14 20:08:13 +04:00
FileSystem.cs (IImageDecoder): new interface. 2016-10-25 18:18:51 +04:00
FormatCatalog.cs (FormatCatalog.LookupGame): look for archive name, too. 2016-10-11 00:06:27 +04:00
GameRes.cs (IImageDecoder): new interface. 2016-10-25 18:18:51 +04:00
GameRes.csproj (IImageDecoder): moved to separate file. 2016-10-26 05:08:12 +04:00
Image.cs (IImageDecoder): moved to separate file. 2016-10-26 05:08:12 +04:00
ImageBMP.cs IBinaryStream migration - continued. 2016-10-15 12:21:12 +04:00
ImageDecoder.cs (IImageDecoder): moved to separate file. 2016-10-26 05:08:12 +04:00
ImageJPEG.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImagePNG.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImageTGA.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
ImageTIFF.cs migration to IBinaryStream interface. 2016-10-15 09:34:46 +04:00
MultiDict.cs added license clause and third-party copyright notices. 2014-07-28 00:50:18 +04:00
packages.config released v1.1.2 2015-06-03 14:05:20 +04:00
README.md updated READMEs. 2016-08-06 16:23:50 +04:00
ScriptText.cs Initial commit. 2014-07-21 23:26:28 +04:00
Utility.cs (LittleEndian): methods made generic. 2016-10-16 16:13:57 +04:00
ZLibStream.cs (Adler32): skip checksum update for zero-length arrays. 2016-09-14 20:08:13 +04:00

GameRes Library

Library of the base classes that deal with game resources, such as archives, images and audio files. All derived file formats are expected to register themselves by the means of MEF within repository class FormatCatalog.