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60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
//! \file AudioAF2.cs
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//! \date 2018 Mar 26
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//! \brief CsWare audio format.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.CsWare
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{
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[Export(typeof(AudioFormat))]
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public sealed class Af2Audio : AudioFormat
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{
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public override string Tag { get { return "AF2"; } }
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public override string Description { get { return "CsWare audio format"; } }
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public override uint Signature { get { return 0x32714661; } } // 'aFq2'
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public override bool CanWrite { get { return false; } }
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public Af2Audio ()
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{
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Extensions = new string[] { "af2", "pmd" };
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}
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x20);
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var format = new WaveFormat {
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FormatTag = 1,
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SamplesPerSecond = BigEndian.ToUInt32 (header, 4),
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Channels = BigEndian.ToUInt16 (header, 8),
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BitsPerSample = BigEndian.ToUInt16 (header, 10),
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};
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format.BlockAlign = (ushort)(format.SamplesPerSecond * format.BitsPerSample / 8);
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format.SetBPS();
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}
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}
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}
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