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166 lines
5.7 KiB
C#
166 lines
5.7 KiB
C#
//! \file ImageMRL.cs
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//! \date 2019 May 22
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//! \brief ADVG Script Interpreter System image format.
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//
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// Copyright (C) 2019 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.Artel
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{
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internal class MrlMetaData : ImageMetaData
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{
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public bool HasAlpha;
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}
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[Export(typeof(ImageFormat))]
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public class MrlFormat : ImageFormat
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{
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public override string Tag { get { return "MRL"; } }
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public override string Description { get { return "Artel ADVG engine image format"; } }
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public override uint Signature { get { return 0x524D754D; } } // 'MuMRL'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x18);
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if (header[4] != 'L')
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return null;
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int bpp = header.ToUInt16 (0xC) * 8;
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bool has_alpha = (header[8] & 8) != 0;
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if (24 == bpp && has_alpha)
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bpp = 32;
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return new MrlMetaData {
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Width = header.ToUInt32 (0x10),
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Height = header.ToUInt32 (0x14),
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BPP = bpp,
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HasAlpha = has_alpha,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var meta = (MrlMetaData)info;
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BitmapPalette palette = null;
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file.Position = 0x18;
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if (8 == info.BPP)
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palette = ReadPalette (file.AsStream);
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int stride = info.iWidth * (info.BPP / 8);
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int channel_size = info.iWidth * info.iHeight;
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var pixels = new byte[stride * info.iHeight];
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var input_length = (int)(file.Length - file.Position);
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var input = file.ReadBytes (input_length);
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DecryptInput (input, 8);
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MrlDecompress (input, pixels);
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RestoreOutput (pixels);
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byte[] image;
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if (8 == info.BPP)
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{
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if (!meta.HasAlpha)
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return ImageData.CreateFlipped (info, PixelFormats.Indexed8, palette, pixels, stride);
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stride = info.iWidth * 4;
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image = new byte[stride * info.iHeight];
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int src = 0;
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int asrc = channel_size;
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var colors = palette.Colors;
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for (int dst = 0; dst < image.Length; dst += 4)
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{
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byte c = pixels[src++];
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image[dst ] = colors[c].B;
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image[dst+1] = colors[c].G;
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image[dst+2] = colors[c].R;
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image[dst+3] = pixels[asrc++];
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}
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}
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else
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{
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image = new byte[pixels.Length];
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int channels = info.BPP / 8;
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int src = 0;
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for (int c = 0; c < channels; ++c)
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{
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int dst = c;
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for (int i = 0; i < channel_size; ++i)
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{
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image[dst] = pixels[src++];
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dst += channels;
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}
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}
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}
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PixelFormat format = meta.HasAlpha ? PixelFormats.Bgra32 : PixelFormats.Bgr24;
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return ImageData.CreateFlipped (info, format, palette, image, stride);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("MrlFormat.Write not implemented");
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}
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internal static void DecryptInput (byte[] data, byte key)
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{
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for (int i = 0; i < data.Length; ++i)
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{
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data[i] ^= key++;
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}
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}
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internal static void MrlDecompress (byte[] input, byte[] output)
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{
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int src = 0;
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int dst = 0;
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while (src < input.Length && dst < output.Length)
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{
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byte p = input[src++];
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if (p != 0)
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{
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output[dst++] = p;
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}
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else
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{
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int count = 1;
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do
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{
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p = input[src++];
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count += p;
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}
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while (0xFF == p);
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dst += count;
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}
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}
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}
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internal static void RestoreOutput (byte[] data)
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{
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byte key = data[0];
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for (int i = 1; i < data.Length; ++i)
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{
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data[i] ^= key;
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key = data[i];
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}
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}
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}
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}
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