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48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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namespace GameRes.Formats.??????
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{
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[Export(typeof(AudioFormat))]
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public class xxxAudio : AudioFormat
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{
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public override string Tag { get => "xxx"; }
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public override string Description { get => "?????? audio resource"; }
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public override uint Signature { get => 0; }
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public override bool CanWrite { get => false; }
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var format = new WaveFormat {
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FormatTag = 1,
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Channels = 1,
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SamplesPerSecond = 44100,
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BlockAlign = 2,
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BitsPerSample = 16,
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};
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format.SetBPS();
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return new RawPcmInput (file.AsStream, format);
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}
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}
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}
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