mirror of
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410 lines
16 KiB
XML
410 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AMIBaseArchive" xml:space="preserve">
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<value>기본 아카이브</value>
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</data>
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<data name="AMIBaseTooltip" xml:space="preserve">
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<value>새로운 아카이브에 기본 아카이브의 항목도 포함됩니다.</value>
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</data>
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<data name="AMIChooseBase" xml:space="preserve">
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<value>기본 아카이브 선택</value>
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</data>
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<data name="AMIDescription" xml:space="preserve">
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<value>Amaterasu Translations Muv-Luv 아카이브</value>
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</data>
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<data name="AMINoFiles" xml:space="preserve">
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<value>AMI 아카이브에 적절한 파일을 찾을 수 없음.</value>
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</data>
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<data name="ArcEncryptedNotice" xml:space="preserve">
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<value>아카이브 내용이 암호화됨.
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적절한 암호체계를 선택하세요.</value>
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</data>
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<data name="ArcNoEncryption" xml:space="preserve">
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<value>암호 없음</value>
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</data>
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<data name="ArcReset" xml:space="preserve">
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<value>초기화</value>
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</data>
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<data name="GRPDescription" xml:space="preserve">
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<value>âge 전용 이미지 포맷</value>
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</data>
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<data name="GSCDescription" xml:space="preserve">
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<value>Liar-soft 전용 스크립트 포맷</value>
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</data>
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<data name="INTCreationNotice" xml:space="preserve">
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<value>암호화된 아카이브 생성이 구현되지 않았습니다.</value>
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</data>
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<data name="INTDescription" xml:space="preserve">
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<value>CatSystem2 게임 리소스 아카이브</value>
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</data>
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<data name="INTKeyRequirement" xml:space="preserve">
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<value>숫자 값은 32-bit 16진법 정수여야합니다</value>
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</data>
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<data name="INTLabelNumericKey" xml:space="preserve">
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<value>숫자 값</value>
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</data>
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<data name="INTNotice" xml:space="preserve">
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<value>아카이브 폴더가 암호화됨.</value>
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</data>
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<data name="KogadoDescription" xml:space="preserve">
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<value>Kogado 게임 엔진 리소스 아카이브</value>
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</data>
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<data name="LabelPassphrase" xml:space="preserve">
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<value>암호</value>
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</data>
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<data name="LabelScheme" xml:space="preserve">
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<value>체계</value>
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</data>
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<data name="LWGDescription" xml:space="preserve">
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<value>Liar-soft 이미지 아카이브</value>
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</data>
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<data name="MsgAddingFile" xml:space="preserve">
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<value>파일 추가</value>
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</data>
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<data name="MsgCalculatingChecksum" xml:space="preserve">
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<value>체크섬 계산 중...</value>
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</data>
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<data name="MsgCompressingIndex" xml:space="preserve">
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<value>색인 압축 중...</value>
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</data>
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<data name="MsgCreationKeyRequired" xml:space="preserve">
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<value>아카이브 생성에 암호값이 필요합니다.</value>
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</data>
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<data name="MsgEncNotImplemented" xml:space="preserve">
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<value>암호방식이 구현되지 않음</value>
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</data>
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<data name="MsgExtensionTooLong" xml:space="preserve">
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<value>파일이름의 확장자가 너무깁니다.</value>
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</data>
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<data name="MsgFileNameTooLong" xml:space="preserve">
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<value>파일이름이 너무 길음</value>
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</data>
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<data name="MsgIllegalCharacters" xml:space="preserve">
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<value>파일이름이 부적절한 문자를 포함함</value>
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</data>
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<data name="MsgInvalidImageFormat" xml:space="preserve">
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<value>{0}: 이미지 포맷을 인식할 수 없음.</value>
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</data>
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<data name="MsgInvalidVersion" xml:space="preserve">
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<value>부적절한 아카이브 버전이 지정됨.</value>
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</data>
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<data name="MsgNoExtension" xml:space="preserve">
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<value>확장자가 없는 파일이름.</value>
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</data>
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<data name="MsgTooManyFiles" xml:space="preserve">
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<value>파일의 수가 아카이브 한계를 초과하였습니다.</value>
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</data>
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<data name="MsgUpdatingIndex" xml:space="preserve">
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<value>색인 업데이트 중...</value>
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</data>
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<data name="MsgWritingIndex" xml:space="preserve">
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<value>색인 작성 중...</value>
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</data>
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<data name="NPACompressContents" xml:space="preserve">
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<value>항목 압축</value>
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</data>
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<data name="NPADescription" xml:space="preserve">
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<value>Nitro+ 리소스 아카이브</value>
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</data>
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<data name="NPAKeys" xml:space="preserve">
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<value>암호값
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(항목이 암호화되어있지 않더라도 필요합니다)</value>
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</data>
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<data name="NPASteinsGateDescription" xml:space="preserve">
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<value>Nitro+ Steins;Gate 리소스 아카이브</value>
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</data>
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<data name="NSADescription" xml:space="preserve">
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<value>NScripter 게임 엔진 리소스 아카이브</value>
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</data>
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<data name="ONSArchiveType" xml:space="preserve">
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<value>아카이브 형식</value>
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</data>
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<data name="ONSCompression" xml:space="preserve">
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<value>압축</value>
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</data>
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<data name="ONSCompressionNone" xml:space="preserve">
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<value>없음</value>
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</data>
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<data name="PDDescription" xml:space="preserve">
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<value>Flying Shine 리소스 아카이브</value>
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</data>
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<data name="PDScrambleContents" xml:space="preserve">
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<value>암호화된 항목</value>
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</data>
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<data name="RPADescription" xml:space="preserve">
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<value>Ren'Py 게임 엔진 아카이브</value>
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</data>
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<data name="RPALabelKey" xml:space="preserve">
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<value>32-bit 값</value>
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</data>
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<data name="SCRDescription" xml:space="preserve">
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<value>Amaterasu Translations Muv-Luv 스크립트 파일</value>
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</data>
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<data name="SGLabelEncoding" xml:space="preserve">
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<value>파일이름 인코딩</value>
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</data>
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<data name="TooltipHex" xml:space="preserve">
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<value>헥사값</value>
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</data>
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<data name="WARCLabelLength" xml:space="preserve">
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<value>최대 파일이름 길이
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(확장자를 포함하지 않음)</value>
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</data>
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<data name="XFLDescription" xml:space="preserve">
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<value>Liar-soft 게임 리소스 아카이브</value>
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</data>
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<data name="XP3CompressContents" xml:space="preserve">
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<value>내용 압축</value>
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</data>
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<data name="XP3CompressHeader" xml:space="preserve">
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<value>폴더 압축</value>
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</data>
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<data name="XP3Description" xml:space="preserve">
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<value>KiriKiri 게임 엔진 리소스 아카이브</value>
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</data>
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<data name="XP3LabelVersion" xml:space="preserve">
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<value>버전</value>
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</data>
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<data name="XP3RetainStructure" xml:space="preserve">
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<value>폴더 구조 유지</value>
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</data>
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<data name="YPFDescription" xml:space="preserve">
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<value>Yu-Ris 게임 엔진 리소스 아카이브</value>
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</data>
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<data name="YPFLabelKey" xml:space="preserve">
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<value>8-bit 암호값</value>
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</data>
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<data name="YPFLabelVersion" xml:space="preserve">
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<value>아카이브 버전</value>
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</data>
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<data name="YPFNotice" xml:space="preserve">
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<value>아카이브 폴더가 암호화됨.
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적절한 암호체계를 선택하세요.</value>
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</data>
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<data name="LabelEncScheme" xml:space="preserve">
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<value>암호체계</value>
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</data>
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<data name="DPKKeys" xml:space="preserve">
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<value>암호값</value>
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</data>
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<data name="ArcDefault" xml:space="preserve">
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<value>기본값</value>
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</data>
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<data name="ArcHex32Bit" xml:space="preserve">
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<value>32-bit 헥사 값</value>
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</data>
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<data name="KCAPDefault" xml:space="preserve">
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<value>기본값</value>
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</data>
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<data name="MBLNotice" xml:space="preserve">
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<value>아카이브가 암호화된 스크립트를 포함함.
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암호체계를 고르거나 암호를 입력하세요.</value>
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</data>
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<data name="ArcTitleOrPassword" xml:space="preserve">
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<value>제목을 선택하거나 암호를 입력하세요</value>
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</data>
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<data name="RPMEncryptedNotice" xml:space="preserve">
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<value>파일이 RPM 리소스 아카이브와 비슷하나,
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암호값 추측이 실패하였습니다.
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적절한 암호체계를 선택하세요.</value>
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</data>
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<data name="INTChooseExe" xml:space="preserve">
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<value>게임 실행파일 선택</value>
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</data>
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<data name="INTExeButton" xml:space="preserve">
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<value>EXE 확인</value>
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</data>
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<data name="INTExeFiles" xml:space="preserve">
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<value>실행가능한 파일</value>
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</data>
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<data name="INTKeyNotFound" xml:space="preserve">
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<value>{0}에서 암호값을 찾을 수 없음.</value>
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</data>
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<data name="INTMessage1" xml:space="preserve">
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<value>게임 실행파일에 암호값을 찾으시려면 "EXE 확인" 버튼을 눌러주세요.</value>
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</data>
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<data name="INTMessage2" xml:space="preserve">
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<value>대안으로는, 아카이브 암호값을 입력하거나 미리정해진 암호체계 중 하나를 선택하세요.</value>
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</data>
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<data name="ArcIgnoreEncryption" xml:space="preserve">
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<value>암호 무시</value>
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</data>
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<data name="ArcImageEncrypted" xml:space="preserve">
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<value>이미지가 암호화됨.</value>
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</data>
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<data name="MCGChoose" xml:space="preserve">
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<value>제목을 선택하거나 암호값 입력하기</value>
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</data>
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<data name="MCGLabelKey" xml:space="preserve">
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<value>8-bit 암호값</value>
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</data>
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<data name="MCAEncryptedNotice" xml:space="preserve">
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<value>아카이브 내용이 암호화됨.</value>
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</data>
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<data name="YPFTryGuess" xml:space="preserve">
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<value>추측시도</value>
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</data>
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<data name="AGSMightBeEncrypted" xml:space="preserve">
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<value>아카이브 내용이 암호화 되었을 수 있습니다,
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적절한 암호체계를 선택하세요.</value>
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</data>
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<data name="XP3EncryptedNotice" xml:space="preserve">
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<value>아카이브 내용이 암호화 되었을 수 있습니다.
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적절한 암호체계를 선택하세요.</value>
|
|
</data>
|
|
<data name="GALChoose" xml:space="preserve">
|
|
<value>제목을 선택하거나 암호값 입력하기</value>
|
|
</data>
|
|
<data name="GYUImageEncrypted" xml:space="preserve">
|
|
<value>이미지가 암호화됨.
|
|
적절한 암호체계를 선택하세요.</value>
|
|
</data>
|
|
<data name="FJSYSNotice" xml:space="preserve">
|
|
<value>아카이브가 암호화된 스크립트를 포함함.
|
|
암호체계를 고르거나 암호를 입력하세요.</value>
|
|
</data>
|
|
<data name="RCTApplyMask" xml:space="preserve">
|
|
<value>Load transparency data from RC8 bitmap</value>
|
|
<comment>translation pending</comment>
|
|
</data>
|
|
<data name="RCTOverlayFrames" xml:space="preserve">
|
|
<value>Automatically combine incremental frames</value>
|
|
<comment>translation pending</comment>
|
|
</data>
|
|
<data name="ZIPEncryptedNotice" xml:space="preserve">
|
|
<value>아카이브 내용이 암호화됨.</value>
|
|
</data>
|
|
<data name="OGGFixCrc" xml:space="preserve">
|
|
<value>Fix Ogg files checksums</value>
|
|
<comment>Translation pending</comment>
|
|
</data>
|
|
<data name="ZIPEncodingCP" xml:space="preserve">
|
|
<value>Default file names encoding</value>
|
|
<comment>translation pending</comment>
|
|
</data>
|
|
<data name="PFSEncodingCP" xml:space="preserve">
|
|
<value>Default file names encoding</value>
|
|
<comment>translation pending</comment>
|
|
</data>
|
|
<data name="ODNAudioSampleRate" xml:space="preserve">
|
|
<value>Default audio sampling rate</value>
|
|
<comment>translation pending</comment>
|
|
</data>
|
|
</root> |