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90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
//! \file BitStream.cs
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//! \date Sat Aug 22 21:33:39 2015
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//! \brief Bit stream on top of the IO.Stream
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Diagnostics;
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using System.IO;
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namespace GameRes.Formats
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{
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public class MsbBitStream : IDisposable
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{
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Stream m_input;
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bool m_should_dispose;
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public Stream Input { get { return m_input; } }
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public MsbBitStream (Stream file, bool leave_open = false)
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{
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m_input = file;
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m_should_dispose = !leave_open;
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}
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int m_bits = 0;
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int m_cached_bits = 0;
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public int GetNextBit ()
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{
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return GetBits (1);
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}
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public int GetBits (int count)
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{
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Debug.Assert (count <= 24, "MsbBitStream does not support sequences longer than 24 bits");
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while (m_cached_bits < count)
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{
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int b = m_input.ReadByte();
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if (-1 == b)
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return -1;
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m_bits = (m_bits << 8) | b;
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m_cached_bits += 8;
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}
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int mask = (1 << count) - 1;
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m_cached_bits -= count;
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return (m_bits >> m_cached_bits) & mask;
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}
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#region IDisposable Members
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bool m_disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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if (disposing && m_should_dispose && null != m_input)
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m_input.Dispose();
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m_disposed = true;
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}
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}
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#endregion
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}
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}
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