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146 lines
5.4 KiB
C#
146 lines
5.4 KiB
C#
//! \file AudioVWF.cs
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//! \date 2018 May 09
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//! \brief AZSYSTEM/1.0 compressed audio format.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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using GameRes.Formats.Abogado;
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using GameRes.Compression;
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namespace GameRes.Formats.Cadath
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{
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[Export(typeof(AudioFormat))]
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public class VwfAudio : AudioFormat
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{
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public override string Tag { get { return "VWF"; } }
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public override string Description { get { return "AZSYSTEM/1.0 audio format"; } }
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public override uint Signature { get { return 0x1A465756; } } // 'VWF'
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public override bool CanWrite { get { return false; } }
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x23);
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int bits1_length = header.ToInt32 (0x13);
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int bits2_length = header.ToInt32 (0x17);
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var data = file.ReadBytes (bits1_length + bits2_length);
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CgfDecoder.Decrypt (data, bits1_length);
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int unpacked_length = header.ToInt32 (5);
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uint sample_rate = header.ToUInt32 (0xD);
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int sample_count = unpacked_length >> 1;
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var bits1 = new byte[(sample_count + 7) >> 3];
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var bits2 = new byte[sample_count >> 1];
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using (var mem = new MemoryStream (data, 4, bits1_length-4))
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using (var input = new ZLibStream (mem, CompressionMode.Decompress))
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input.Read (bits1, 0, bits1.Length);
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using (var mem = new MemoryStream (data, bits1_length+4, bits2_length-4))
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using (var input = new ZLibStream (mem, CompressionMode.Decompress))
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input.Read (bits2, 0, bits2.Length);
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short init = header.ToInt16 (0x11);
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var decoded = new short[sample_count];
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DecodeAdp (bits2, decoded, sample_count, init);
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var output = new byte[unpacked_length];
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byte bit = 0x80;
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int src = 0;
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int dst = 0;
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for (int i = 0; i < decoded.Length; ++i)
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{
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short sample = Math.Max (decoded[i], (short)0);
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if ((bit & bits1[src]) != 0)
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sample = (short)-sample;
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LittleEndian.Pack (sample, output, dst);
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dst += 2;
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bit >>= 1;
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if (0 == bit)
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{
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++src;
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bit = 0x80;
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}
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}
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var format = new WaveFormat {
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FormatTag = 1,
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Channels = 1,
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SamplesPerSecond = sample_rate,
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BlockAlign = 2,
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BitsPerSample = 16,
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};
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format.SetBPS();
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var pcm = new MemoryStream (output);
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return new RawPcmInput (pcm, format);
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}
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void DecodeAdp (byte[] input, short[] output, int count, short init)
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{
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int src = 0;
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int sample = init;
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int quant_idx = 0;
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byte s = 0;
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bool odd = false;
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ushort quant = AdpDecoder.QuantizeTable[0];
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for (int i = 0; i < count; )
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{
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int v;
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if (odd)
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{
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v = s & 0xF;
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}
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else
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{
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if (src >= input.Length)
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break;
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s = input[src++];
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v = s >> 4;
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}
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quant_idx += AdpIncrementTable[v];
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if (quant_idx < 0)
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quant_idx = 0;
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else if (quant_idx > 0x58)
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quant_idx = 0x58;
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int step = quant >> 3;
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if ((v & 4) != 0)
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step += quant;
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if ((v & 2) != 0)
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step += quant >> 1;
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if ((v & 1) != 0)
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step += quant >> 2;
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if (v < 8)
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sample = Math.Min (0x7FFF, sample + step);
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else
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sample = Math.Max (-32768, sample - step);
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quant = AdpDecoder.QuantizeTable[quant_idx];
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output[i++] = (short)sample;
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odd = !odd;
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}
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}
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static readonly sbyte[] AdpIncrementTable = { -1, -1, -1, 0, 2, 4, 6, 8, -1, -1, -1, 0, 2, 4, 6, 8 };
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}
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}
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