mirror of
https://github.com/crskycode/GARbro.git
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187 lines
7.2 KiB
C#
187 lines
7.2 KiB
C#
//! \file ResourcesAssets.cs
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//! \date 2018 Aug 31
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//! \brief Unity resources assets deserializer.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.Linq;
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namespace GameRes.Formats.Unity
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{
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internal class ResourcesAssetsDeserializer
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{
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string m_res_name;
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Dictionary<string, BundleEntry> m_bundles;
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public ResourcesAssetsDeserializer (string arc_name)
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{
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m_res_name = arc_name;
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}
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public List<Entry> Parse (AssetReader input, long base_offset = 0)
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{
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var asset = new Asset();
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asset.Load (input);
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var dir = new List<Entry>();
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m_bundles = new Dictionary<string, BundleEntry>();
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var used_names = new HashSet<string>();
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foreach (var obj in asset.Objects.Where (o => o.TypeId > 0))
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{
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input.Position = obj.Offset + base_offset;
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AssetEntry entry = null;
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int id = obj.TypeId > 0 ? obj.TypeId : obj.ClassId;
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switch (id)
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{
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case 48: // Shader
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case 114: // MonoBehaviour
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default:
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break;
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case 28: // Texture2D
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{
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var tex = new Texture2D();
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tex.Load (input, asset.Tree);
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if (0 == tex.m_DataLength)
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{
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var stream_data = new StreamingInfo();
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stream_data.Load (input);
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if (!string.IsNullOrEmpty (stream_data.Path))
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{
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entry = new AssetEntry {
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Name = tex.m_Name,
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Type = "image",
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Offset = stream_data.Offset,
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Size = stream_data.Size,
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Bundle = GetBundle (stream_data.Path),
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};
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}
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}
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else
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{
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entry = new AssetEntry {
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Name = tex.m_Name,
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Type = "image",
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Offset = obj.Offset,
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Size = obj.Size,
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};
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}
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break;
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}
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case 83: // AudioClip
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{
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var clip = new AudioClip();
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clip.Load (input);
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if (!string.IsNullOrEmpty (clip.m_Source))
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{
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entry = new AssetEntry {
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Name = clip.m_Name,
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Type = "audio",
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Offset = clip.m_Offset,
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Size = (uint)clip.m_Size,
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Bundle = GetBundle (clip.m_Source),
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};
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}
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else if (clip.m_Size != 0)
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{
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entry = new AssetEntry {
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Name = clip.m_Name,
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Type = "audio",
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Offset = input.Position,
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Size = (uint)clip.m_Size,
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};
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}
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break;
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}
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case 49: // TextAsset
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{
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var name = input.ReadString();
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input.Align();
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uint size = input.ReadUInt32();
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entry = new AssetEntry {
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Name = name,
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Offset = input.Position,
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Size = size,
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};
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if (name.HasAnyOfExtensions ("jpg", "png"))
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entry.Type = "image";
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break;
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}
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case 128: // Font
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{
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entry = new AssetEntry {
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Offset = obj.Offset,
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Size = obj.Size,
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};
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break;
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}
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}
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if (entry != null)
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{
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entry.AssetObject = obj;
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if (string.IsNullOrEmpty (entry.Name))
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entry.Name = string.Format ("{0:D4} [{1}]", obj.PathId, obj.TypeId);
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else if (!used_names.Add (entry.Name))
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entry.Name = string.Format ("{0}-{1}", entry.Name, obj.PathId);
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dir.Add (entry);
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}
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}
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return dir;
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}
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public Dictionary<string, ArcView> GenerateResourceMap (List<Entry> dir)
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{
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var res_map = new Dictionary<string, ArcView>();
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var asset_dir = VFS.GetDirectoryName (m_res_name);
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foreach (AssetEntry entry in dir)
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{
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if (null == entry.Bundle)
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continue;
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if (res_map.ContainsKey (entry.Bundle.Name))
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continue;
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var bundle_name = VFS.CombinePath (asset_dir, entry.Bundle.Name);
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if (!VFS.FileExists (bundle_name))
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{
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entry.Bundle = null;
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entry.Offset = entry.AssetObject.Offset;
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entry.Size = entry.AssetObject.Size;
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continue;
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}
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res_map[entry.Bundle.Name] = VFS.OpenView (bundle_name);
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}
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return res_map;
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}
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BundleEntry GetBundle (string path)
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{
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BundleEntry bundle;
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if (!m_bundles.TryGetValue (path, out bundle))
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{
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bundle = new BundleEntry { Name = path };
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m_bundles[path] = bundle;
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}
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return bundle;
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}
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}
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}
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