mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-12 14:36:56 +08:00
187 lines
7.2 KiB
C#
187 lines
7.2 KiB
C#
//! \file ResourcesAssets.cs
|
|
//! \date 2018 Aug 31
|
|
//! \brief Unity resources assets deserializer.
|
|
//
|
|
// Copyright (C) 2018 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace GameRes.Formats.Unity
|
|
{
|
|
internal class ResourcesAssetsDeserializer
|
|
{
|
|
string m_res_name;
|
|
Dictionary<string, BundleEntry> m_bundles;
|
|
|
|
public ResourcesAssetsDeserializer (string arc_name)
|
|
{
|
|
m_res_name = arc_name;
|
|
}
|
|
|
|
public List<Entry> Parse (AssetReader input, long base_offset = 0)
|
|
{
|
|
var asset = new Asset();
|
|
asset.Load (input);
|
|
var dir = new List<Entry>();
|
|
m_bundles = new Dictionary<string, BundleEntry>();
|
|
var used_names = new HashSet<string>();
|
|
|
|
foreach (var obj in asset.Objects.Where (o => o.TypeId > 0))
|
|
{
|
|
input.Position = obj.Offset + base_offset;
|
|
AssetEntry entry = null;
|
|
int id = obj.TypeId > 0 ? obj.TypeId : obj.ClassId;
|
|
switch (id)
|
|
{
|
|
case 48: // Shader
|
|
case 114: // MonoBehaviour
|
|
default:
|
|
break;
|
|
|
|
case 28: // Texture2D
|
|
{
|
|
var tex = new Texture2D();
|
|
tex.Load (input, asset.Tree);
|
|
if (0 == tex.m_DataLength)
|
|
{
|
|
var stream_data = new StreamingInfo();
|
|
stream_data.Load (input);
|
|
if (!string.IsNullOrEmpty (stream_data.Path))
|
|
{
|
|
entry = new AssetEntry {
|
|
Name = tex.m_Name,
|
|
Type = "image",
|
|
Offset = stream_data.Offset,
|
|
Size = stream_data.Size,
|
|
Bundle = GetBundle (stream_data.Path),
|
|
};
|
|
}
|
|
}
|
|
else
|
|
{
|
|
entry = new AssetEntry {
|
|
Name = tex.m_Name,
|
|
Type = "image",
|
|
Offset = obj.Offset,
|
|
Size = obj.Size,
|
|
};
|
|
}
|
|
break;
|
|
}
|
|
case 83: // AudioClip
|
|
{
|
|
var clip = new AudioClip();
|
|
clip.Load (input);
|
|
if (!string.IsNullOrEmpty (clip.m_Source))
|
|
{
|
|
entry = new AssetEntry {
|
|
Name = clip.m_Name,
|
|
Type = "audio",
|
|
Offset = clip.m_Offset,
|
|
Size = (uint)clip.m_Size,
|
|
Bundle = GetBundle (clip.m_Source),
|
|
};
|
|
}
|
|
else if (clip.m_Size != 0)
|
|
{
|
|
entry = new AssetEntry {
|
|
Name = clip.m_Name,
|
|
Type = "audio",
|
|
Offset = input.Position,
|
|
Size = (uint)clip.m_Size,
|
|
};
|
|
}
|
|
break;
|
|
}
|
|
case 49: // TextAsset
|
|
{
|
|
var name = input.ReadString();
|
|
input.Align();
|
|
uint size = input.ReadUInt32();
|
|
entry = new AssetEntry {
|
|
Name = name,
|
|
Offset = input.Position,
|
|
Size = size,
|
|
};
|
|
if (name.HasAnyOfExtensions ("jpg", "png"))
|
|
entry.Type = "image";
|
|
break;
|
|
}
|
|
case 128: // Font
|
|
{
|
|
entry = new AssetEntry {
|
|
Offset = obj.Offset,
|
|
Size = obj.Size,
|
|
};
|
|
break;
|
|
}
|
|
}
|
|
if (entry != null)
|
|
{
|
|
entry.AssetObject = obj;
|
|
if (string.IsNullOrEmpty (entry.Name))
|
|
entry.Name = string.Format ("{0:D4} [{1}]", obj.PathId, obj.TypeId);
|
|
else if (!used_names.Add (entry.Name))
|
|
entry.Name = string.Format ("{0}-{1}", entry.Name, obj.PathId);
|
|
dir.Add (entry);
|
|
}
|
|
}
|
|
return dir;
|
|
}
|
|
|
|
public Dictionary<string, ArcView> GenerateResourceMap (List<Entry> dir)
|
|
{
|
|
var res_map = new Dictionary<string, ArcView>();
|
|
var asset_dir = VFS.GetDirectoryName (m_res_name);
|
|
foreach (AssetEntry entry in dir)
|
|
{
|
|
if (null == entry.Bundle)
|
|
continue;
|
|
if (res_map.ContainsKey (entry.Bundle.Name))
|
|
continue;
|
|
var bundle_name = VFS.CombinePath (asset_dir, entry.Bundle.Name);
|
|
if (!VFS.FileExists (bundle_name))
|
|
{
|
|
entry.Bundle = null;
|
|
entry.Offset = entry.AssetObject.Offset;
|
|
entry.Size = entry.AssetObject.Size;
|
|
continue;
|
|
}
|
|
res_map[entry.Bundle.Name] = VFS.OpenView (bundle_name);
|
|
}
|
|
return res_map;
|
|
}
|
|
|
|
BundleEntry GetBundle (string path)
|
|
{
|
|
BundleEntry bundle;
|
|
if (!m_bundles.TryGetValue (path, out bundle))
|
|
{
|
|
bundle = new BundleEntry { Name = path };
|
|
m_bundles[path] = bundle;
|
|
}
|
|
return bundle;
|
|
}
|
|
}
|
|
}
|