mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-25 04:14:13 +08:00
69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace SchemeTool
|
|
{
|
|
class Program
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
// Load database
|
|
using (Stream stream = File.OpenRead(".\\GameData\\Formats.dat"))
|
|
{
|
|
GameRes.FormatCatalog.Instance.DeserializeScheme(stream);
|
|
}
|
|
|
|
GameRes.Formats.KiriKiri.Xp3Opener format = GameRes.FormatCatalog.Instance.ArcFormats
|
|
.FirstOrDefault(a => a is GameRes.Formats.KiriKiri.Xp3Opener) as GameRes.Formats.KiriKiri.Xp3Opener;
|
|
|
|
if (format != null)
|
|
{
|
|
GameRes.Formats.KiriKiri.Xp3Scheme scheme = format.Scheme as GameRes.Formats.KiriKiri.Xp3Scheme;
|
|
|
|
// Add scheme information here
|
|
|
|
#if false
|
|
byte[] cb = File.ReadAllBytes(@"MEM_10014628_00001000.mem");
|
|
var cb2 = MemoryMarshal.Cast<byte, uint>(cb);
|
|
for (int i = 0; i < cb2.Length; i++)
|
|
cb2[i] = ~cb2[i];
|
|
var cs = new GameRes.Formats.KiriKiri.CxScheme
|
|
{
|
|
Mask = 0x000,
|
|
Offset = 0x000,
|
|
PrologOrder = new byte[] { 0, 1, 2 },
|
|
OddBranchOrder = new byte[] { 0, 1, 2, 3, 4, 5 },
|
|
EvenBranchOrder = new byte[] { 0, 1, 2, 3, 4, 5, 6, 7 },
|
|
ControlBlock = cb2.ToArray()
|
|
};
|
|
GameRes.Formats.KiriKiri.ICrypt crypt = new GameRes.Formats.KiriKiri.CxEncryption(cs);
|
|
#else
|
|
GameRes.Formats.KiriKiri.ICrypt crypt = new GameRes.Formats.KiriKiri.XorCrypt(0x00);
|
|
#endif
|
|
|
|
scheme.KnownSchemes.Add("game title", crypt);
|
|
}
|
|
|
|
var gameMap = typeof(GameRes.FormatCatalog).GetField("m_game_map", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic)
|
|
.GetValue(GameRes.FormatCatalog.Instance) as Dictionary<string, string>;
|
|
|
|
if (gameMap != null)
|
|
{
|
|
// Add file name here
|
|
gameMap.Add("game.exe", "game title");
|
|
}
|
|
|
|
// Save database
|
|
using (Stream stream = File.Create(".\\GameData\\Formats.dat"))
|
|
{
|
|
GameRes.FormatCatalog.Instance.SerializeScheme(stream);
|
|
}
|
|
}
|
|
}
|
|
}
|