mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 21:55:34 +08:00
193 lines
8.2 KiB
XML
193 lines
8.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C79E82A8-8D32-485D-8442-2D4F71FBB5D5}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GameRes.Legacy</RootNamespace>
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<AssemblyName>ArcLegacy</AssemblyName>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Prerelease|AnyCPU'">
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<OutputPath>bin\Prerelease\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="PresentationCore" />
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xaml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Aaru\ArcFL4.cs" />
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<Compile Include="Acme\ImageARD.cs" />
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<Compile Include="Ags32i\AudioAGS.cs" />
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<Compile Include="Ags32i\ImageGSS.cs" />
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<Compile Include="Airyu\ArcCHR.cs" />
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<Compile Include="Akatombo\ArcX.cs" />
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<Compile Include="Akatombo\ImageFB.cs" />
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<Compile Include="Brownie\ArcNAF.cs" />
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<Compile Include="Brownie\AudioWAV.cs" />
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<Compile Include="Discovery\ArcDAT.cs" />
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<Compile Include="EbgSystem\ArcBIN.cs" />
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<Compile Include="AnotherRoom\AudioWAZ.cs" />
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<Compile Include="AnotherRoom\ImageGR1.cs" />
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<Compile Include="ApplePie\ArcARC.cs" />
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<Compile Include="ApplePie\ImageGT.cs" />
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<Compile Include="Clio\ArcPAC.cs" />
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<Compile Include="Clio\ImageEXP.cs" />
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<Compile Include="CrossNet\AudioADP.cs" />
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<Compile Include="CrossNet\ImageGRB.cs" />
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<Compile Include="Dice\ArcRLZ.cs" />
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<Compile Include="Dice\AudioKWF.cs" />
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<Compile Include="Dice\ImageRBP.cs" />
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<Compile Include="Electriciteit\ArcDAT.cs" />
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<Compile Include="Eve\ArcGM.cs" />
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<Compile Include="Eve\AudioWV.cs" />
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<Compile Include="GPlay\ArcYSK.cs" />
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<Compile Include="Hdl\ArcHOT.cs" />
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<Compile Include="Hdl\ImageHOT.cs" />
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<Compile Include="Logg\ArcMBM.cs" />
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<Compile Include="Mermaid\ImageMG1.cs" />
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<Compile Include="Muse\ArcDAT.cs" />
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<Compile Include="Pan\ArcPAN.cs" />
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<Compile Include="Pan\AudioNSF.cs" />
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<Compile Include="Pan\ImageTBL.cs" />
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<Compile Include="Pinky\ArcA5R.cs" />
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<Compile Include="Pisckiss\Audio0.cs" />
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<Compile Include="Pisckiss\Image1.cs" />
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<Compile Include="Rune\ArcYK.cs" />
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<Compile Include="Tetratech\ArcBND.cs" />
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<Compile Include="Tigerman\ArcCHR.cs" />
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<Compile Include="Tigerman\ArcPAC.cs" />
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<Compile Include="Tigerman\ImageCHR.cs" />
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<Compile Include="Types\ArcARC.cs" />
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<Compile Include="Types\ImageTPGF.cs" />
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<Compile Include="UMeSoft\AudioIKE.cs" />
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<Compile Include="UMeSoft\AudioSTR.cs" />
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<Compile Include="UMeSoft\ImageIKE.cs" />
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<Compile Include="Unknown\ArcAQA.cs" />
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<Compile Include="Unknown\AudioMSF.cs" />
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<Compile Include="Unknown\ImageCTF.cs" />
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<Compile Include="Yaneurao\ArcDAT.cs" />
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<Compile Include="Factor\ArcRES.cs" />
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<Compile Include="Gsx\ArcK3.cs" />
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<Compile Include="Gsx\ImageK2.cs" />
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<Compile Include="hmp\ImageMBP.cs" />
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<Compile Include="Hyperspace\BmpExtension.cs" />
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<Compile Include="Inspire\ArcIDA.cs" />
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<Compile Include="Iris\ArcFPACK.cs" />
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<Compile Include="Jupiter\ArcLB5.cs" />
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<Compile Include="Lune\ArcPACK.cs" />
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<Compile Include="Marron\ArcCPN.cs" />
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<Compile Include="Mina\ArcML2.cs" />
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<Compile Include="Mina\ImageMD.cs" />
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<Compile Include="Mink\ArcMINK.cs" />
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<Compile Include="Mutation\ArcDPF.cs" />
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<Compile Include="Pinpai\ArcARC.cs" />
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<Compile Include="Sorciere\ImageBIZ.cs" />
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<Compile Include="UMeSoft\ArcBIN.cs" />
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<Compile Include="Uncanny\AudioCWV.cs" />
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<Compile Include="Uncanny\ImageCII.cs" />
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<Compile Include="Kurumi\ArcMPK.cs" />
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<Compile Include="Melody\ImageMGO.cs" />
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<Compile Include="Mink\ImageGDF.cs" />
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<Compile Include="Mutation\ImageRBM.cs" />
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<Compile Include="Nabe\ImageYPF.cs" />
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<Compile Include="Nanami\ArcBMM.cs" />
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<Compile Include="Nekotaro\ArcNSC.cs" />
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<Compile Include="Nekotaro\ImageGCmp.cs" />
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<Compile Include="PlanTech\ArcPAC.cs" />
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<None Include="PlanTech\ImagePAC.cs" />
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<Compile Include="Pochette\ImageGDT.cs" />
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<Compile Include="ProjectMyu\ImageKGR.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="QSoft\ImageBPE.cs" />
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<Compile Include="Rain\ArcBIN.cs" />
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<Compile Include="Saiki\ImageJPX.cs" />
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<Compile Include="Sceplay\ArcPAK.cs" />
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<Compile Include="Sceplay\ImageG24.cs" />
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<Compile Include="ShapeShifter\ArcBND.cs" />
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<Compile Include="System21\ArcPAK.cs" />
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<Compile Include="System21\ImageBET.cs" />
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<Compile Include="SystemAqua\ArcDAT.cs" />
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<Compile Include="Tsd\ArcMCD.cs" />
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<Compile Include="Unison\ArcVCT.cs" />
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<Compile Include="Unknown\ArcDAT.cs" />
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<Compile Include="Uran\ArcNCL.cs" />
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<Compile Include="Uran\ArcPHS.cs" />
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<Compile Include="Weapon\ArcDAT.cs" />
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<Compile Include="Weapon\ArcVoice.cs" />
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<Compile Include="WestGate\ArcUCA.cs" />
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<Compile Include="WestGate\ArcUSF.cs" />
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<Compile Include="WestGate\ArcUWF.cs" />
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<Compile Include="WestGate\ImageNBMP.cs" />
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<Compile Include="Witch\ArcARC.cs" />
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<Compile Include="Yaneurao\ArcSDA.cs" />
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<Compile Include="Yaneurao\ImageYGA.cs" />
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<Compile Include="YellowCap\ImageGEF.cs" />
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<Compile Include="YellowCap\ImageGGF.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ArcFormats\ArcFormats.csproj">
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<Project>{a8865685-27cc-427b-ac38-e48d2ad05df4}</Project>
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<Name>ArcFormats</Name>
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</ProjectReference>
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<ProjectReference Include="..\GameRes\GameRes.csproj">
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<Project>{453c087f-e416-4ae9-8c03-d8760da0574b}</Project>
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<Name>GameRes</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Bom\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>perl "$(SolutionDir)inc-revision.pl" "$(ProjectPath)" $(ConfigurationName)
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exit 0</PreBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |