mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 21:55:34 +08:00
270 lines
9.7 KiB
C#
270 lines
9.7 KiB
C#
/// Game Resource browser
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//
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// Copyright (C) 2014-2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.IO;
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using System.Reflection;
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using System.Windows;
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using System.Windows.Data;
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using System.Windows.Documents;
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using GARbro.GUI.Properties;
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using GARbro.GUI.Strings;
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namespace GARbro.GUI
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{
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/// <summary>
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/// Interaction logic for AboutBox.xaml
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/// </summary>
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public partial class AboutBox : Rnd.Windows.ModalWindow
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{
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public AboutBox()
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{
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InitializeComponent();
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LicenseTabText.Document = GetLicenseDoc();
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}
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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this.Close();
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}
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#region License text backend
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static FlowDocument GetLicenseDoc ()
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{
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var assembly = Assembly.GetExecutingAssembly();
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using (var stream = assembly.GetManifestResourceStream ("GARbro.GUI.LICENSE"))
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{
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if (null == stream)
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return new FlowDocument();
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using (var reader = new StreamReader (stream))
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{
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var doc = new FlowDocument();
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var para = new Paragraph();
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for (;;)
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{
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var line = reader.ReadLine();
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if (null == line)
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break;
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if (line.Length > 0)
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{
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if (para.Inlines.Count > 0)
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para.Inlines.Add (" ");
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para.Inlines.Add (line);
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}
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else
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{
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if (0 == para.Inlines.Count)
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para.Inlines.Add (new LineBreak());
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doc.Blocks.Add (para);
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para = new Paragraph();
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}
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}
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if (para.Inlines.Count > 0)
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doc.Blocks.Add (para);
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return doc;
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}
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}
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}
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#endregion
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#region Assembly Attribute Accessors
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public string AssemblyTitle
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{
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get
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{
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object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false);
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if (attributes.Length > 0)
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{
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AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0];
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if (titleAttribute.Title != "")
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{
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return titleAttribute.Title;
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}
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}
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return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase);
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}
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}
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public string VersionString
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{
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get
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{
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return string.Format (guiStrings.MsgVersion, AssemblyVersion);
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}
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}
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public string AssemblyVersion
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{
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get
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{
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return Assembly.GetExecutingAssembly().GetName().Version.ToString();
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}
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}
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public string AssemblyDescription
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{
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get
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{
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object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false);
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if (attributes.Length == 0)
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{
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return "";
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}
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return ((AssemblyDescriptionAttribute)attributes[0]).Description;
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}
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}
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public string AssemblyProduct
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{
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get
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{
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object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false);
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if (attributes.Length == 0)
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{
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return "";
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}
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return ((AssemblyProductAttribute)attributes[0]).Product;
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}
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}
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public string AssemblyCopyright
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{
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get
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{
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object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
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if (attributes.Length == 0)
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{
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return "";
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}
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return ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
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}
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}
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public string AssemblyCompany
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{
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get
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{
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object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCompanyAttribute), false);
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if (attributes.Length == 0)
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{
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return "";
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}
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return ((AssemblyCompanyAttribute)attributes[0]).Company;
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}
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}
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#endregion
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}
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public class BooleanToVisibiltyConverter : IValueConverter
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{
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/// <summary>Convert a boolean value to a Visibility value</summary>
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public object Convert (object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
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{
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bool isVisible = (bool)value;
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// If visibility is inverted by the converter parameter, then invert our value
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if (IsVisibilityInverted (parameter))
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isVisible = !isVisible;
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return (isVisible ? Visibility.Visible : Visibility.Collapsed);
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}
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/// <summary>
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/// Determine the visibility mode based on a converter parameter. This parameter is
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/// of type Visibility, and specifies what visibility value to return when the boolean
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/// value is true.
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/// </summary>
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private static Visibility GetVisibilityMode(object parameter)
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{
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// Default to Visible
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Visibility mode = Visibility.Visible;
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// If a parameter is specified, then we'll try to understand it as a Visibility value
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if (parameter != null)
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{
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// If it's already a Visibility value, then just use it
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if (parameter is Visibility)
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{
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mode = (Visibility)parameter;
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}
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else
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{
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// Let's try to parse the parameter as a Visibility value, throwing an exception when the parsing fails
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try
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{
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mode = (Visibility)Enum.Parse(typeof(Visibility), parameter.ToString(), true);
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}
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catch (FormatException e)
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{
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throw new FormatException("Invalid Visibility specified as the ConverterParameter. Use Visible or Collapsed.", e);
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}
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}
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}
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// Return the detected mode
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return mode;
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}
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/// <summary>
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/// Determine whether or not visibility is inverted based on a converter parameter.
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/// When the parameter is specified as Collapsed, that means that when the boolean value
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/// is true, we should return Collapsed, which is inverted.
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/// </summary>
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private static bool IsVisibilityInverted(object parameter)
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{
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return (GetVisibilityMode(parameter) == Visibility.Collapsed);
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}
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/// <summary>
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/// Support 2-way databinding of the VisibilityConverter, converting Visibility to a boolean
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/// </summary>
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public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
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{
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bool isVisible = ((Visibility)value == Visibility.Visible);
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// If visibility is inverted by the converter parameter, then invert our value
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if (IsVisibilityInverted(parameter))
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isVisible = !isVisible;
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return isVisible;
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}
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}
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[ValueConversion(typeof(bool), typeof(string))]
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class CanCreateConverter : IValueConverter
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{
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public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
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{
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return (bool)value ? "[r/w]" : "[r]";
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}
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public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
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{
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return false;
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}
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}
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}
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