mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 21:55:34 +08:00
165 lines
6.0 KiB
C#
165 lines
6.0 KiB
C#
//! \file GameRes.cs
|
|
//! \date Mon Jun 30 20:12:13 2014
|
|
//! \brief game resources browser.
|
|
//
|
|
// copy-pasted from some post on the stackoverflow.
|
|
//
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace GameRes.Collections
|
|
{
|
|
/// <summary>
|
|
/// Extension to the normal Dictionary. This class can store more than one value for every key.
|
|
/// It keeps a HashSet for every Key value. Calling Add with the same Key and multiple values
|
|
/// will store each value under the same Key in the Dictionary. Obtaining the values for a Key
|
|
/// will return the HashSet with the Values of the Key.
|
|
/// </summary>
|
|
/// <typeparam name="TKey">The type of the key.</typeparam>
|
|
/// <typeparam name="TValue">The type of the value.</typeparam>
|
|
public class MultiValueDictionary<TKey, TValue> : Dictionary<TKey, HashSet<TValue>> //, IEnumerable<KeyValuePair<TKey, TValue>>, System.Collections.IEnumerable
|
|
{
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="MultiValueDictionary<TKey, TValue>"/> class.
|
|
/// </summary>
|
|
public MultiValueDictionary() : base()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the specified value under the specified key
|
|
/// </summary>
|
|
/// <param name="key">The key.</param>
|
|
/// <param name="value">The value.</param>
|
|
public void Add(TKey key, TValue value)
|
|
{
|
|
HashSet<TValue> container = null;
|
|
if(!this.TryGetValue(key, out container))
|
|
{
|
|
container = new HashSet<TValue>();
|
|
base.Add(key, container);
|
|
}
|
|
container.Add(value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the specified value for the specified key. It will leave the key in the dictionary.
|
|
/// </summary>
|
|
/// <param name="key">The key.</param>
|
|
/// <param name="value">The value.</param>
|
|
public void Remove(TKey key, TValue value)
|
|
{
|
|
HashSet<TValue> container = null;
|
|
if(this.TryGetValue(key, out container))
|
|
{
|
|
container.Remove(value);
|
|
if(container.Count <= 0)
|
|
{
|
|
this.Remove(key);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the values for the key specified. This method is useful if you want to avoid an
|
|
/// exception for key value retrieval and you can't use TryGetValue (e.g. in lambdas)
|
|
/// </summary>
|
|
/// <param name="key">The key.</param>
|
|
/// <param name="returnEmptySet">if set to true and the key isn't found, an empty hashset is
|
|
/// returned, otherwise, if the key isn't found, null is returned</param>
|
|
/// <returns>
|
|
/// This method will return null (or an empty set if returnEmptySet is true) if the key
|
|
/// wasn't found, or the values if key was found.
|
|
/// </returns>
|
|
public HashSet<TValue> GetValues(TKey key, bool returnEmptySet)
|
|
{
|
|
HashSet<TValue> toReturn = null;
|
|
if (!base.TryGetValue(key, out toReturn) && returnEmptySet)
|
|
{
|
|
toReturn = new HashSet<TValue>();
|
|
}
|
|
return toReturn;
|
|
}
|
|
|
|
/*
|
|
// hides Dictionary.GetEnumerator()
|
|
new public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
|
|
{
|
|
Enumerator e = new Enumerator();
|
|
e.key_enumerator = base.GetEnumerator();
|
|
e.current_pair = new KeyValuePair<TKey, TValue>();
|
|
if (e.key_enumerator.MoveNext())
|
|
e.value_enumerator = e.key_enumerator.Current.Value.GetEnumerator();
|
|
else
|
|
e.value_enumerator = null;
|
|
return e;
|
|
}
|
|
|
|
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
|
|
{
|
|
return (System.Collections.IEnumerator)GetEnumerator();
|
|
}
|
|
|
|
[SerializableAttribute]
|
|
new public struct Enumerator : IEnumerator<KeyValuePair<TKey, TValue>>, IDisposable, System.Collections.IEnumerator
|
|
{
|
|
public Dictionary<TKey, HashSet<TValue>>.Enumerator key_enumerator;
|
|
public HashSet<TValue>.Enumerator? value_enumerator;
|
|
public KeyValuePair<TKey, TValue> current_pair;
|
|
|
|
public KeyValuePair<TKey, TValue> Current { get { return current_pair; } }
|
|
object System.Collections.IEnumerator.Current { get { return Current; } }
|
|
|
|
void IDisposable.Dispose() { }
|
|
|
|
void System.Collections.IEnumerator.Reset()
|
|
{
|
|
}
|
|
|
|
private void SetCurrent ()
|
|
{
|
|
current_pair = new KeyValuePair<TKey, TValue>(key_enumerator.Current.Key, value_enumerator.Value.Current);
|
|
Console.WriteLine("Enumerator.SetCurrent ({0} => {1})", current_pair.Key, current_pair.Value);
|
|
}
|
|
|
|
private void ResetCurrent ()
|
|
{
|
|
current_pair = new KeyValuePair<TKey, TValue>(default(TKey), default(TValue));
|
|
}
|
|
|
|
public bool MoveNext ()
|
|
{
|
|
if (null == value_enumerator)
|
|
{
|
|
ResetCurrent();
|
|
return false;
|
|
}
|
|
if (value_enumerator.Value.MoveNext())
|
|
{
|
|
SetCurrent();
|
|
return true;
|
|
}
|
|
if (!key_enumerator.MoveNext())
|
|
{
|
|
value_enumerator = null;
|
|
ResetCurrent();
|
|
return false;
|
|
}
|
|
value_enumerator = key_enumerator.Current.Value.GetEnumerator();
|
|
if (value_enumerator.Value.MoveNext())
|
|
{
|
|
SetCurrent();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
current_pair = new KeyValuePair<TKey, TValue>(key_enumerator.Current.Key, default(TValue));
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
}
|