2018-06-14 23:03:32 +04:00

57 lines
2.2 KiB
C#

//! \file AudioEOG.cs
//! \date Thu Jun 11 12:46:35 2015
//! \brief Crowd engine audio file.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.ComponentModel.Composition;
using System.IO;
namespace GameRes.Formats.Crowd
{
[Export(typeof(AudioFormat))]
public class EogAudio : AudioFormat
{
public override string Tag { get { return "EOG"; } }
public override string Description { get { return "Crowd engine audio format (Ogg/Vorbis)"; } }
public override uint Signature { get { return 0x004D5243; } } // 'CRM'
public EogAudio ()
{
Extensions = new string[] { "eog", "amb" };
}
public override SoundInput TryOpen (IBinaryStream file)
{
var ogg = new StreamRegion (file.AsStream, 8);
return new OggInput (ogg);
// in case of exception ogg stream is left undisposed
}
public override void Write (SoundInput source, Stream output)
{
throw new System.NotImplementedException ("EogFormat.Write not implemenented");
}
}
}